Curses

Curses

in Necromancer

Posted by: Dakiaris.2798

Dakiaris.2798

I’m talking about the real curses from guild wars 1 like barbs and spiteful spirit…. These gave the best attrition in the game because the enemies had to decide to play defense or offense when they got affected by these…..

I find it funny how a.net said “we don’t want hexes in the game” yet they do have mechanics that mimic them warriors offhand sword no.4 is the best example of this… You “impale” the target to gain a bleed every few seconds and can be reactivated to deal a direct damage spike to the target…… Really why does the necromancer not have abilities like this ?

Anyone who played guild wars 1 knows how curses worked they were really attrition mechanics on most of them.. Most gave the enemy the choice of attack them and be at the mercy of the hex or play defense for a few seconds waiting for the hex to end…..

Honestly I could see some of the hexes working out in gw2 such as barbs and mark of pain… To balance them out just make it so the necromancer themselves can proc it and no minions/other players are able to proc them… Put them on max of a 10 second duration with a 25-45 second cooldown…. The way the necro feels right now it fails at attrition and doesn’t give any tough decisions for a enemy… All they do in s/t pvp is aoe denial for the points and in pve it doesn’t matter much because any build plays about the same but everyone usually defaults to the 100% condition/survival based well builds which honestly are boring.

Rework the necro give us curses back and allow us to actually be a attrition class that makes the enemy make hard decisions as to attack or defend so we can use more then just condition/bunker builds in pvp and give more options for pve.

TL;DR
Warrior has a hex like ability on oh sword no.4… We should have some curse abilities that use that mechanic so we can play more like gw1.