DAE think the DS nerf was unwarranted?

DAE think the DS nerf was unwarranted?

in Necromancer

Posted by: FrigginManatees.1268

FrigginManatees.1268

Up until a couple patches ago, if we chose to let our life force completely drain while in death shroud instead of saving any, it wouldn’t go on cooldown; we could get a little more from a skill or a kill and pop back in. That feature used to be the thing that kept us power necros in competition with warriors’ 5 second swap timers, thieves’ initiative. arcane/fresh air eles, engi kits and toolbelts, etc. It gave us range, damage, and sustain, and now we can’t keep up with the cooldown rotations and sustain of other classes, especially at high-level play. Hardly anyone played power necro besides as a lich form turret, but this feature is what made them viable and fun! Now they’re just weak.

The balance team has made mention of wanting necros to ‘sustain themselves through death shroud’ as a reason for not giving them strong escapes. But this nerf, though I’m guessing it seemed to whoever found it like a regular bug to fix (like the fgs and mesmer sword leap), severely lessens the necro’s ability to do so, and really lowers the skill ceiling of the power necro’s kit. Please, balance team, consider reintroducing this feature to the necro’s kit.

(edited by FrigginManatees.1268)

DAE think the DS nerf was unwarranted?

in Necromancer

Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Second that.
Thanks for bringing it up.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

DAE think the DS nerf was unwarranted?

in Necromancer

Posted by: FrigginManatees.1268

FrigginManatees.1268

I mean we don’t have any blocks, evades, vigor, or strong movement abilities. We have deathshroud. And now it’s been nerfed for no reason while being perfectly balanced. It’s not like anyone was complaining about necros being too hard to kill! That was all the active defence we had, and I’m really failing to see the reason for the giant nerf.

DAE think the DS nerf was unwarranted?

in Necromancer

Posted by: Tadsoul.6951

Tadsoul.6951

+1
however for under water balance i would say it was needed but since they don’t balance on underwater skills any more that is irrelevant. if they keep this change I would like to scepter #3 skill become the same as the trident #2 skill