DD build very fun but

DD build very fun but

in Necromancer

Posted by: Uthar.8967

Uthar.8967

There was a DD build suggested in the forums and it has been very fun it relies on DS and blood for healing. The purpose of the build is to keep your DS going with life force you are expected to switch back and forth utilizing DS which with the right gear hits nicely and so does lich.

And in the normal environment it works well..but really what necro build doesn’t do that I can kill mobs very quickly and don’t really need to shift to DS. If you don’t use DS then your traiting all wrong for DD. Currently i am 5 spite 16 blood and 20 soul. my gear has lots of crit and power stuff and some buff to healing.

But in a dungeon or outdoor boss encounter I don’t think this build is going to allow you to contribute anything to the fight. The necro has nothing in its arsenal to prevent or convert much in the way of damage. i don’t seem to be able to get close to the mob without my health dropping quickly especially if it lays out a lot of AOE. I’ve also watched both me health and life force drop just rapidly.

But in the nasty encounters of the dungeons the build fails utterly. My guild didn’t think it would work (in the dungeons) and I think they were right. The problem is we don’t have the health replenishment the thief does, for this build to work in dungeons or intense outdoor boss encounters we need more self healing and we don’t have it nor does it seem arnet thinks we need it. The thief i was running with managed to stay up longer then I did both of us using daggers.

Moreover most dungeons over use status effect to make them difficult i find i spend most of my time on my back (not in the good way). Waiting for the mobs to essentially stomp me. Necros have very little they can do to stop this. Another defect of the class. The DD build relies on getting close but when you do bam status effect and that’s all she wrote. To heal we need to do damage but the status effects prevent that.

I am just just learning the build so it might be me, but i just couldn’t seem to stay close enough to use my daggers without getting smeared. I will continue to work with this build but I don’t think i will be able to use it when i hit 80 if intend to run the dungeons regularly

Also the dungeon mechanics suck and i find i don’t like them

DD build very fun but

in Necromancer

Posted by: Knote.2904

Knote.2904

If you’re talking about Dagger Power builds, part of the problem with us compared to the thief, we’re designed to be bulkier and tank dmg, while thieves are squishier but avoid it. So off the bat we’re at a disadvantage in melee just because of how this game works.

Mobs, especially in dungeons, spew out so much dmg, so naturally the more dmg there is being thrown around, complete avoidance becomes better and better and suddenly, having a 2nd health bar means squat.

Another problem is that we actually rely on Death Shroud for alot of our dmg, our weapon skills are g-imped because of it. But at the same time Death Shroud is main survivability mechanic.