DS #5 - The Return of Insidious Parasite
(continued)
I can hear the shouts of “OP!” already; but it need not be OP. There are many ways to keep this balanced (e.g. witness the current life siphoning mechanics that are so far from being OP that almost no one plays full Blood Necro):
1) Make the recharge on this new skill sufficiently long such that it can’t be spammed every time the necro enters DS.
Personally, I’m not in favor of such a restriction. I feel that attrition comes from doing small things lots and lots of times rather than doing one massive thing less frequently. I’d rather see this new skill siphon smaller amounts of health and be on a 10 second cool down versus healing for larger amounts but have a 40 second cool down. I suggest it, though, to cover all bases.
2) As mentioned in #1, make the life siphon amount smaller.
It need not be a 1 : 1 ratio of damage-to-life-siphon. In other words, just because an opponent hits the necro for 2,000 damage doesn’t mean the necro siphons 2,000 health. Maybe 5% or 10% of the damage is siphoned; that 2,000 point hit becomes a 100 or 200 point life steal.
3) Balance it by changing its duration.
Self-explanatory. My initial thought being that it will have a 5 second duration.
4) The aura ends on leaving Death Shroud; even if the duration hasn’t yet expired.
Again, not an option of which I’m personally in favor. I’d rather the aura persist even if the necro leaves Death Shroud (assuming, of course, there’s still time left on its duration meter). In this way, a necro could enter DS, pop the aura, exit DS, and still have the aura remain active. I offer it as a potential limiter, though, in the interest of balance.
This new skill would have additional benefits beyond the primary one of directly healing us through life siphoning. With this new aura skill active, opponents (ones paying attention anyway) may back off from attacking the necro because they would realize that doing so is actually healing them rather than hurting them (while they are in DS with the aura active, of course). They would also realize that they’re hurting themselves through the life siphoning mechanic. Mitigating direct damage or getting your opponent to stop attacking you; it’s all the same to an attrition fighter.
Another benefit is it might encourage more necros to use Death Shroud if a new life-siphoning/self-healing skill is added. I still see too many necros only using DS as an “Oh, kitten! I’m about to die!! Pop DS!!!” button. If they knew they could use it heal themselves a bit, perhaps we might see them start to utilize their profession-specific mechanic more often and more pro-actively.
It doesn’t have to be called Insidious Parasite. I don’t care what it’s called; just give us something that will actually allow us to become a true attrition class rather than adding yet another condition.