DS Cooldown
LOL Arenanet.
This is sPvP-only. Good work chaps! Usual standards of QA.
And WvW. But not open-world.
Siiiigh and lol
Your kiddin me? The dev’s listened to my rants?!!
Nope, still gives me a 10sec CD on pressing exit, just doesn’t say it anymore.
Ohhh really?!! hahahahahhaha
Did it also look like we get heal/util as soon as we exit DS again now? No 1sec+Lag?
And now it’s not doing it in WvW.
Anyone?
LOL Arenanet.
This is sPvP-only. Good work chaps! Usual standards of QA.
You have to understand Anets ideals of QA, priority, and balance to understand the changes they make…
balance= a class can farm gold to fast and its costing us money so it needs a nerf
game breaking bug=something is fun and rewarding and we cant monetize it so it has to be fixed asap
meta=what will get the most kids to play and steal there parents credit cards to buy gems
I honestly can’t replicate this.
OK, it’s patchy, but it happens everywhere. Interested in other people’s experiences – somtimes I can exit DS and have 6 or 7s before I can go back in. Untraited.
As far as I can tell, manually ending death shroud still causes a 10s recharge. Being forced out of death shroud by depleting all life force uses the 10s timer started when you first entered DS. So the exact same as before.
It’s pretty obvious, and nobody’s impressed.
Also tested in mists, exactly the same as before.
As far as I can tell, manually ending death shroud still causes a 10s recharge. Being forced out of death shroud by depleting all life force uses the 10s timer started when you first entered DS. So the exact same as before.
Agreed…. i have no idea what anyone is talking about for a change here. DS operates as it always has historically…. no hidden massive buff here.
Yeh, it just ‘looked’ like it. With the tool tip on exit not saying, and massive server side lag spikes, so by the time it showed up the CD timer, it was much shorter than 10sec…