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Posted by: nicodemus.3812

nicodemus.3812

Leaving DS by lifeforce hiting 0 or exiting DS now interrupts stomps and rezzing. Pretty sure it didnt yesterday. = [

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

If this is true.. hotfix is needed.
Directly.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Smoke.9273

Smoke.9273

Confirmed!

It happens with naturally ending, it happens when ending because of damage, it happens with both rezzing as stomping.

Please fix this, or stop stealthnerfing our DS and revert this and cd on end-“fix”

Riay
Fused with my Shroud

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Should I be shocked?

No?

Meh, it is a good thing I am working on builds for other classes, but these things you know…

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Does it interrupt the casting of death shroud skills when you run out of life force?

Honestly, I figured it always interrupted a stomp or revive on exit, since it does on entry. I’ve never been in a situation to tell, though.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

It is when running out of lifeforce if I read correctly, which it did not at first…

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Posted by: NeXeD.3042

NeXeD.3042

2 deathshroud nerfs for the class it wanted to have more sustain. On a side note shatter mesmers are hysterical to play

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yup. Any cast, including Life Transfer, now gets interrupted when death shroud runs out of life force.

Well, that’s dumb.

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Posted by: MethaneGas.8357

MethaneGas.8357

Wow….
So basically any cast/channel/res/stomp while in Deathshroud is now interupted as soon as you hit your normal form?
So no more Life Transfer channel to gain a bit of life force when you take too many hits?
No more Dark pathing to a distant enemy when you’re low on DS, just as DS runs out? Getting punished for Deathshroud stomping and ressing?
LOL.

This better be a glitch… cuz honestly. Buff spectrals? Oh, let’s nerf Deathshroud cooldown in return. Buff Life Siphon and staff auto attack travel speed? Nerf Deathshroud again. Nice. A very good approach, if I do say so myself.
#sarcasm.

Nerfing the a class mechanic is nerfing the whole class.

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Posted by: MethaneGas.8357

MethaneGas.8357

Yeah the projectile will not disappear. I meant… sometimes you are taking damage, and as your deathshroud is basically nearing 0, you cast Dark Path (0.75 sec cast time) and you finish casting it out of Deathshroud. It’s not a sort of thing that happens in every encounter… but still, it can save you by teleporting you to a distant enemy or NPC. Now it can’t because it will apparently get interrupted – the cast time of Dark Path itself will stop, if I’m understanding this correctly.
Same thing can happen with Life Transfer.. you were able to FINISH casting it OUT of Deathshroud to get a bit of life force. Now… not so much.

We will have to see if this was an actual legit change or some weird side effect….
And if it was a legit change….
…. wrath.

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Posted by: MethaneGas.8357

MethaneGas.8357

I was going to edit my previous post but I’ll just a make new comment.

I think the falling damage nerf, and the negating of damage wasn’t a huge deal to be honest. It was pretty bad, but I personally didn’t find it too useful, and I rely on Deathshroud a LOT. That doesn’t mean they weren’t big nerfs for some people who utilized it often, but I just don’t think they as important for our sustain and fluidity of gameplay. The damage-soak would be very good in PvE, though, to absorb a strong boss attack. I don’t wanna debate that though.

As for this current (intended or unintended) nerf – self-interrupting when exiting Deathshroud. Think of it this way. It is like an Elementalist interrupting their own skills/actions/stomping/ressing when swapping attunements, Mesmers interrupting themselves when using a shatter skill, Engis interrupting their casting when using certain tool-belt skills, Guardians interrupting themselves when using Virtues, or Rangers interrupting themselves when using pet skills. It’s silly.

I think what would be appropriate is if they make all cast times able to finish even when you ENTER Deathshroud, and when you leave it as well. That would make the mechanic nicely fluid and would raise the skill cap, imo. (For example, casting Enfeebling Blood or Spinal Shivers, even Locust Swarm, and as you cast it, enter Deathshroud. If you have Deathly Perception, this would allow for some interesting skill combos.) Or if you have the trait Weakening Shroud. If you are blinded, you could cast Spinal Shivers, enter deathshroud so the mini-Enfeeble Blood removes your blind, and the Spinal Shivers goes off nicely. Wouldn’t that make more sense? And allow for some interesting combos?

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Posted by: Narkodx.1472

Narkodx.1472

I was going to edit my previous post but I’ll just a make new comment.

I think the falling damage nerf, and the negating of damage wasn’t a huge deal to be honest. It was pretty bad, but I personally didn’t find it too useful, and I rely on Deathshroud a LOT. That doesn’t mean they weren’t big nerfs for some people who utilized it often, but I just don’t think they as important for our sustain and fluidity of gameplay. The damage-soak would be very good in PvE, though, to absorb a strong boss attack. I don’t wanna debate that though.

As for this current (intended or unintended) nerf – self-interrupting when exiting Deathshroud. Think of it this way. It is like an Elementalist interrupting their own skills/actions/stomping/ressing when swapping attunements, Mesmers interrupting themselves when using a shatter skill, Engis interrupting their casting when using certain tool-belt skills, Guardians interrupting themselves when using Virtues, or Rangers interrupting themselves when using pet skills. It’s silly.

I think what would be appropriate is if they make all cast times able to finish even when you ENTER Deathshroud, and when you leave it as well. That would make the mechanic nicely fluid and would raise the skill cap, imo. (For example, casting Enfeebling Blood or Spinal Shivers, even Locust Swarm, and as you cast it, enter Deathshroud. If you have Deathly Perception, this would allow for some interesting skill combos.) Or if you have the trait Weakening Shroud. If you are blinded, you could cast Spinal Shivers, enter deathshroud so the mini-Enfeeble Blood removes your blind, and the Spinal Shivers goes off nicely. Wouldn’t that make more sense? And allow for some interesting combos?

Obviously it would be nice!

Synergy/Combos with the Necro class have always been lacking

In the end I think Anet is unsure of how to properly code DS after every patch we seem to have a new effect/interaction with DS which in turn makes Anet pay less attention to it because it seems like a headache for them

DS is lacking in many intricate combos that you can do with for example steal on a thief – I want weapon switching back in DS for example

But yeah Anet hasn’t made sense when it comes to DS and Necros for a long time if ever

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

Eating dat nerf bat to the face once again huh? But it’s okay this can’t be worse than what is to come

well still waiting for reverting bleed nerfs in pvp but guess at this rate it’ll never happen

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Kahrgan.7401

Kahrgan.7401

WOW.

But an ele or engine can stomp while being completely immune to EVERYTHING.

I.. I’m at a loss for words.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

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Posted by: MethaneGas.8357

MethaneGas.8357

On a second thought, allowing channeled skills to be un-interrupted while you enter Deathshroud could be a bit overpowered. Power Necros would be able to utilize Deathly Perception while casting Axe#2, Dagger #2 and Spinal Shivers. Combined with 3 points in Curses (Fury when entering DS)…. that could be a bit too much. 100% crit chance with either of those skills, combines with Air Sigil and Fire sigil could be something pretty insane. I dunno, I hope I’m wrong. I started writing a [Suggestion] post about this change and the possible combos I could think of that would make for interesting gameplay… but when I came across Axe#2 and Dagger #2, with 100% crit chance and the sigils… things started bordering OP.
… the idea had such promise xD …..

Sorry for the off-topic.

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Posted by: Holl.3109

Holl.3109

2 deathshroud nerfs for the class it wanted to have more sustain. On a side note shatter mesmers are hysterical to play

You’re playing shatter mesmer too? Same here, lot more active and fun to play than power nec IMO.

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Posted by: Silvercyclone.1462

Silvercyclone.1462

There is already too much stuff with necro DS so I think it is about time it got a nerf. Why would you even rez while u in DS anyways?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

There is already too much stuff with necro DS so I think it is about time it got a nerf. Why would you even rez while u in DS anyways?

Maybe to prevent yourself from needing a rez?

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

There is already too much stuff with necro DS

I wonder why…

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Posted by: MethaneGas.8357

MethaneGas.8357

I dunno if you are worth the time but…

There is already too much stuff with necro DS so I think it is about time it got a nerf.

Uhh… yeah… there is already too much….. stuff with that thingy Necros use… yeah. Necros OP. Umm.. condi terror bust power. Yeah…. I can’t kill them, too much stuff with that shadow-form thing they use, yeah. Nerf it so I can kill them more easily. Cuz… you know… too much stuff.

Why would you even rez while u in DS anyways?

Drarnor Kunoram already said it but..
Why do Elementalists Mist Form res/stomp? Obsidian Flesh res/stomp? Armor of Earth, Endure Pain, Berserker Stance, Elixir S, Distortion, STEALTH ressin and stomping.
I wonder why people would ever use those to res their ally. I just can’t wrap my mind around it. Why would they wanna stomp with those? Those are some very, VERY difficult questions to answer.
Deathshroud is no different.

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Posted by: Klonko.8341

Klonko.8341

Its other class vengeance for breaking the stomping ability when targeting the downed player in the september feature patch >:D…

It’s a bug.

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

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Posted by: Silvercyclone.1462

Silvercyclone.1462

this is the point I was trying to make with being in DS while rezzing. you have limited time in DS so why would u waste it rezzing someone when u can use it by attacking the mob and get them to rally instead.

Also necros do have too much stuff for DS. There is DS traits in every path and it would be wise for Anet to improve the other qualities of necros. Some players don’t like using DS.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

this is the point I was trying to make with being in DS while rezzing. you have limited time in DS so why would u waste it rezzing someone when u can use it by attacking the mob and get them to rally instead.

Also necros do have too much stuff for DS. There is DS traits in every path and it would be wise for Anet to improve the other qualities of necros. Some players don’t like using DS.

Heh… Shroudless should be a build, but it is never going to happen, since it means giving other means of sustain; IE Vigor, Stability, Blocks and Invulns – which is an area Anet does not want to go into since it does not fit the theme

… because bursty condition/power class fits the attrition theme… yup yup…

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Posted by: MethaneGas.8357

MethaneGas.8357

@Silvercyclone,

Maybe you can kill a mob in PvE, but even then, in higher-up PvE, some mobs, like bosses, don’t die quickly. So what then? Not being able to res in DS means we’d be pretty useless… while other classes can utilize the skills I listed earlier, we’d have nothing except maybe Plague – an elite skill – to somewhat safely res an ally and potentially risk another downed person on the team (yourself). Also, PvE is only 1/3 of GW2. GW2 also consists of sPvP and WvW (the other 2/3 of the game), where killing “mobs” (i.e. real people) is much, much harder than killing a stationary NPC (excluding boss NPCs). On top of that, you have to STOMP the person who you just downed, which you are suggesting shouldn’t be possible while in DS. So what are we left with? Trying to kill someone while your ally is bleeding out and taking damage, then being unable to properly stomp the person who you just downed?
Why would you ever want Necros to be so unequal to other classes when it comes to stomping and ressing allies, when Necros already have a hard time doing it? I know you have an opinion, but I’m sure you would agree with me if you had more time to explore the topic.

As for “too much stuff for DS”. What “stuff”? Of COURSE there is a trait for Deathshroud in every line. How could there NOT be. If you trait for DS, you specialize in it. It’s not anything wildly OP. Every class is the same – they have traits that enhance their profession mechanic. It’s not… anything out of the ordinary or Necro-specific, really. It’s just your choice whether you wanna specialize in DS or not, and to what extent. Regardless, you still have to utilize DS in one way or another. If you don’t, you are only gimping yourself, and there really isn’t any reason not to use it. It shouldn’t even be a topic of discussion xD

@GoogleBrandon,

I don’t think shroudless Necro should be viable. DS is an integral part of being a Necro, like attunements are for Eles, tool-belt for Engi, pets for Ranger, Virtues for Guard, etc. Can you picture other professions not utilizing their profession mechanic at all? Ele not swapping attunements? (there’s a build going around on the ele forum about that but I don’t think it works in higher end PvE/PvP or WvW for that matter). Guardian without F2 when they are almost dead, Thieves without steal, Rangers without their AoE wolf fear, Mesmers without distortion… Warriors not using burst skills?
Even if you don’t trait for it, there’s no reason not to use it, even if it’s just to tank someone’s bust, fear someone off of you, close a gap with Dark Path, or root your attackers with Tainted Shackles. All of those are infinitely useful. No DS = Not a GW2 Necro anymore. If Necro was supposed to have a Shroudless build, we would have seen it back in beta.

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Posted by: Ynot.8397

Ynot.8397

this is the point I was trying to make with being in DS while rezzing. you have limited time in DS so why would u waste it rezzing someone when u can use it by attacking the mob and get them to rally instead.

Also necros do have too much stuff for DS. There is DS traits in every path and it would be wise for Anet to improve the other qualities of necros. Some players don’t like using DS.

Heh… Shroudless should be a build, but it is never going to happen, since it means giving other means of sustain; IE Vigor, Stability, Blocks and Invulns – which is an area Anet does not want to go into since it does not fit the theme

… because bursty condition/power class fits the attrition theme… yup yup…

Shroudless really shouldn’t be a build. Less reliant on shroud sure. Why would you play an ele without swapping attunements, a thief without using steal, or an engineer without a kit? You can do these things but it really isn’t playing the same class. Not a necro without the shroud.

Ferguson’s Crossing→ SoS→ DR→ EBay

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Nah I worded it wrong, I did not mean should , but more or less could be interesting … It’d be interesting, to me, to run a build that does not require it’s mechanic… For any class really (like playing an Earth Elementalist, or an Adrenaless Warrior)

Regardless, never going to happen – and I never said it was viable… It is like a Petless Ranger, which has been suggested numerous time, but simply a no-no, Class mechanics are set in stone, and we gotta deal with it… Not like I care much, but our class mechanic could use some TLC though (And frankly, I think they are at the right path of doing so, but slowly… too slow) – aside from the “bugs” that keep getting “fixed”…

Edit: Quick notion, I do like Deathshroud and use it quite extensively…

Edit edit: Condition Necromancer is already not as good as building up lifeforce as say it’s power counterpart – I guess there is my shroudless build :P

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Posted by: ArchonWing.9480

ArchonWing.9480

Sooo I log on the necro for the first time in 2 months and this interrupt crap plus the other nerf really sucks. Well, that and flesh golem doing nothing for like 20 seconds.

Seems like this class gets broken more each time I log on.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Bankai.3749

Bankai.3749

Even though Anet wants necros to utilize d/s more they are going to nerf it…If they nerf necros d/s then they need to nerf mesmers damage output with phantasmals and PU scepter. Nerf Engi’s condi/blocking/ invuln/crate crap. Nerf glass meditation guardian. Nerf thief d/p and stealth and steal fear to 1 sec. Nerf cele ele/invuln. Nerf Hambow warrior. Also the very OP RANGERS. Once you nerf those classes then then Ill be okay with you nerving necros.

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Posted by: Lethal Stranger.5093

Lethal Stranger.5093

Cool, it seems they fixed this bug today. Thanks Anet :>
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-November-4-2014

Necromancer/Engineer/Elementalist main
Plays every class though :>
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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

“Oh noes, they are on a crusade to ruin our class”

•Death Shroud: Reverted a change that caused this effect to incorrectly cancel abilities (such as stomping) when the necromancer’s death shroud runs out

kitten , Lethal took it :P

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Posted by: Anchoku.8142

Anchoku.8142

Yes, no more interrupt and better healing. TY!

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Posted by: MethaneGas.8357

MethaneGas.8357

Excellent
Faith beginning to restore.

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Posted by: manveruppd.7601

manveruppd.7601

I think this is the first time they’ve fixed a necro bug so quickly after introduction, or even acknowledged its existence! :p How long were we waiting for them to fix Putrid Mark going on full cd when interrupted? I’m encouraged by this, hope they’ll deal with some of the other issues with our class before too long!

A bad necromancer always blames the corpse.