DS "redesign" suggestion

DS "redesign" suggestion

in Necromancer

Posted by: Iceflame.5024

Iceflame.5024

Greetings necro comrades.

I would like to just throw out an idea that I got for discussion(not sure if something like this has been suggested). We all know that necros do not rly have any proper and traditional sustain options. Seeing as how LF is supposed to be our sustain resource and the way DS works we encounter a problem where if we actually use our sustain resource(LF) to survive we get locked out of our utilities and are stuck with our third weapon set(DS abilities). I would like to suggest splitting the DS health bar and the DS weapon skills similar to other professions(kits and attunements) so it would go something like this:

-F1 – first average weapon skill set with a personal 10 second CD – weapon swap
-F2 – second average weapon skill set with a personal 10 second CD – weapon swap
-F3 – DS ability skill set with a personal 10 second CD – weapon swap
-F4 – activate DS health bar with all the traited “on entering DS” effects – a 10 or 7(Near to death trait) CD

The way I see it working is that DS abilities would just be a third weapon skill set with all the abilities being available for casting without activating the DS health bar and life blast would still require life force but would be available for casting without the DS health bar. Preferrably some "curses’ trait should be introduced in the first tier like “life blast also applies 2 stacks of torment”.

Activating DS health bar would only lock out the healing utility and let you weapon swap between the 3 sets and also use other utilities. While using the DS health bar you would be able to get life force from your utilities(traited or non traited spectrals), locust swarm effect and traits(reaper’s precision). Ordinary weapon skills LF gain would be reduced when using the DS health bar(could be boosted with some kind of traits).

Since realistically we do not have any effective way to heal and sustain our health bar in PVP and DS blocks healing this would let us have our own sustain system using LF instead of our health bar. This would also open opprtunities to remake the blood magic trait line around for example boosting LF gain from weapon skills while DS health bar is activated instead of silly and pathetic vampirism.

(edited by Iceflame.5024)

DS "redesign" suggestion

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Posted by: Malchior.1928

Malchior.1928

When you say

-F3 – DS ability skill set with a personal 10 second CD – weapon swap
-F4 – activate DS health bar with all the traited “on entering DS” effects – a 10 or 7(Near to death trait) CD

you are trying to separate the components of deathshroud into f3 and f4?

Hmm. I am fascinated by the idea, but wouldn’t it be better to just give us healing through deathshroud?

[QQ] A Quaggan in Arah

DS "redesign" suggestion

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Something like this has been talked about before. I think most necros agreed, as did I. It seems the necro community in general is hungry for any positive changes.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

DS "redesign" suggestion

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Posted by: Bhawb.7408

Bhawb.7408

I would mention that we do very much have sustain right now. It is just too difficult to get in many cases because it removes too much of other important things (usually damage), but it isn’t like it is nonexistent. I would also really prefer they give us self-healing through DS before something like this.

That said, I somewhat like your idea. The only problem I have with it is that you basically step all over the toes of Elementalists, which ANet isn’t likely to want to do, since every profession as of right now feels pretty unique. Not a bad idea though, I see it being much more likely as a specialization, since ANet seems to like the idea of doing some cross profession mixes there (our GS is going to be heavily based on Ranger’s I bet, seeing as Marj learned from a Ranger).

But of Corpse – Watch us on YouTube
My PvP Minion Build

DS "redesign" suggestion

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Posted by: Iceflame.5024

Iceflame.5024

Hmm. I am fascinated by the idea, but wouldn’t it be better to just give us healing through deathshroud?

The idea is to make weapon skills and utilities available when using the DS health bar while also making the DS abilities available as a third weapon set outside of the DS health bar even without any life force(except for life blast). The sustain thing is just an example of what could be done this way. Currently you’re stuck in DS with it’s own weapon set and no utilities or you cannot use the DS abilities without life force and activating DS.

DS "redesign" suggestion

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Posted by: Bhawb.7408

Bhawb.7408

I do really love the idea of layering our Lifeforce while still having our normal weapons. It is a really good idea, and there are quite a few ways they could implement it.

But of Corpse – Watch us on YouTube
My PvP Minion Build

DS "redesign" suggestion

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Posted by: Malchior.1928

Malchior.1928

This needs to stay on page 1.

/15 char

[QQ] A Quaggan in Arah