Dagger Mastery
From my reading of the forums, it appears that most Necromancers who use daggers either use it as a mainhand or an off-hand, but not both. Furthermore, this trait’s cooldown reduction of 15% only applies to two of the three weapon skills when wielded mainhand; it has no effect on skill #1. So – for the vast majority of Necromancers – Dagger Mastery will only benefit the cooldown of two weapon skills at any one time. This isn’t a very attractive option and thus I would hazard a guess that this trait doesn’t see much use.
My suggestion for improving this trait is one of the following:
1) Increase dagger mainhand’s Necrotic Slash > Necrotic Stab > Necrotic Bite attack speed by 15% consistent with its current cooldown decrease of 15% for the other dagger skills.
2) All dagger skills generate X% life force (small amount; maybe 1% or 2%).
3) All dagger skills steal life. As dagger is tied to the Blood Magic line, this maintains a certain continuity. The life steal would not be extreme; just a few points perhaps, but would stack on top of any other life stealing modifiers such as consumables or would be increased 50% by the Bloodthirst trait, for example.
4) An additional effect is added to the Necrotic Slash > Necrotic Stab > Necrotic Bite attack. Perhaps on a successful completion of the entire chain, it causes one condition such as bleeding, cripple, vulnerability, or weakness or steals some life.
As much as I’d love to see necromancer love and all, your suggestions are completely broken.
1) So an adept major trait is going to give the best dps weapon for the necro, 15% more dps, and 15% more LF generation? Not happening.
2) I think its actually intentional that you need to go into melee range for easy LF generation, dagger2,3 serve completely different purposes and lose the LF as a trade off. As in, the devs specifically don’t want you getting LF with a dagger UNLESS you’re in melee range.
3) 37 a hit is already pretty good. Thats not to say life stealing is supposed to keep you super healthy throughout the battle, i doubt the gw1 blood necromancers are gonna make a return anytime soon. Anything on top of what you can leech would be pretty OP.
4) Necrotic slash chain is already super awesome, theres no need to buff it more.