So several threads recently have got me wondering about power builds again. Looking at a build calculator for the last hour or so has gotten me nowhere. Basically what I’m trying to do is make a tanky power build that uses at least some minions. I want to make two versions of this build. One for sPvP and one for WvW. The WvW one will probably be used for the odd dungeon run if a guild mate ever needs help or if I ever get around to doing the last personal story quest and have to go to Arah. Here’s the lines I’m thinking along. I’m sure I need some pointers from those more experienced with power necros than I am.
Weapons:
I’m almost certainly going Staff and Dagger/Warhorn. I love the Staff and want to give Dagger a try on a decent build. Warhorn is there mostly for the speed boost, as I don’t think I’ll be able to fit a speed boosting utility on my bar. Still, the other effects of the horn seem pretty nice anyway.
Traits:
I’m struggling here deciding which way to go. I could go with 30 Death or 30 Blood for a minion trait, or I could go 30 Spite for Close to Death. sPvP I’m leaning toward Close to Death. The other options are Fetid Consumption, Death Nova, and Necromantic Corruption. Fetid Consumption I like a lot for condition removal, and I’m leaning toward it for the WvW/PvE version of the build. The build also lacks other condition removal outside of Putrid Mark, but I suppose Putrid Mark could do well enough on its own if need be. Death Nova is really popular, but I don’t understand the appeal. It seems to only put down a poison field. While I understand that poison is great for limiting healing and being a combo field to provide weakness, I’m not sure I get why people love it so much. Perhaps someone can enlighten me. Necromantic Corruption I’d only really consider for sPvP boon removal, as it doesn’t look like the build is going to have any other access to boon removal. What’s the best path to take for the grandmaster? Blood Magic, Death Magic, and Spite are probably going to end up getting all my points – unless there’s a reason I should consider a different spread?
Skills:
I want to use Blood Fiend for the heal, mainly because my eyes were recently opened to how effective the little bugger is over time. For utilities I like Bone Minions and Flesh Wurm. The third spot is open for discussion. For my elite I’m leaning toward Flesh Golem, though I may use Lich Form in the WvW version sometimes for the fun of it.
Gear:
For sPvP it’s a tough decision. I don’t want to go Berserker because I want to be more durable than that. Knight’s amulet gives vitality instead of toughness in sPvP so it isn’t terribly attractive, but at least it includes precision. Soldier’s is probably my best option for toughness, but lacks precision. What’s likely to be the most effective choice of amulet?
For WvW it’s a bit easier since I can mix Berserker’s and Knight’s gear.
In both cases I’m leaning towards a 4/2 split of Runes of the Earth and Runes of the Grove. Roughly 20% uptime on protection (considering boon duration) without having to do anything seems nice. Would I be better off with a different choice?
Thanks to anyone that takes the time to respond. I’ve mostly played only condition or hybrid Necro builds, so I’m not really sure how to put together a power build.