Dagger Wellomancer in WvW?
As a support it will depend on what other traits you take in blood. You will also be using staff a lot, possibly more than dagger. I would recommend knights, or a solders and zerker mix. Solders gear is great in wvw but I usually play it with a DS build.
As a support it will depend on what other traits you take in blood. You will also be using staff a lot, possibly more than dagger. I would recommend knights, or a solders and zerker mix. Solders gear is great in wvw but I usually play it with a DS build.
Soldier’s gear with Zerk accessories at the moment.
I’m still not sure what to use as for runes. Most likely will just use the default Seal of the Soldier, or Eagle/Dolyak runes.
I used to run a similar build for 2 man roaming with my ele friend, was using full knights at the time and we took on groups of 5 no problem, it was pretty decent in 1v1 too but this was several months back so no idea if it’s still gonna be as good.
For zerg runs melee isn’t very comfortable, for small group roaming you can pick better build
For zerg runs melee isn’t very comfortable, for small group roaming you can pick better build
Figured that might be the case.
Oh well.
Whether your run dagger or not is the issue. Dagger is still nice for it’s immobilize and siphon, both of which are extremely useful for a roam build or stopping that runner for your zerg. The concern I have is the Wells of protection trait is unfortunately weak. It’s a 3s protection on long cooldown skills – even if you were to slot every utility with a well AND trait for well cooldowns, you’d still only provide less than 40% protection uptime. A Guardian can do better than that in his sleep. And while you can argue in the aspect of what if there is no Guardian, there is the fact you’re giving up a much much better trait: Focused Rituals (Wells use ground targeting – 10 in Curses). The ability to drop those wells on walls or proper groupings is massively important in WvW if you plan on using a Well build.