Dagger and Axe

Dagger and Axe

in Necromancer

Posted by: runeblade.7514

runeblade.7514

My suggestion:

  • Remove Dagger auto attack and replace it with Life siphon. Dagger #2 is replaced with a Necro version of Backstab that does a big lifesteal + cause weakness.
  • To give Necro back their cleave, Axe auto attack will be melee only + gain a chain auto-attack. Chop -> chop -> chop
  • Stats, damage coefficient will be balanced normally.

Why? I really felt that Life siphon should have been auto attack rather than the dagger auto attack. It makes more sense to me.

Why should Axe, a bigger and more deadlier weapon, should be range, while a dagger, a smaller weapon, should be melee? It makes no sense to me.

Plus, This change will make dagger necro feel more like Blood Mage, life stealer, etc. While Axe Necro feels more like a battle necro or whatever.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: NeXeD.3042

NeXeD.3042

Yo dawg I heard you like life siphon so we gave your life siphon a life siphon.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Monoman.2068

Monoman.2068

I’m fine with it as long as axe 2 and 3 stay the same. I threw in the towel with my siphoning builds though, dagger 2 sucks and dagger 3 makes no sense. Your changes would at least make dagger 3 worth it.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: NeXeD.3042

NeXeD.3042

Yeah I agree dagger 3 is like the worst attack we have who the kitten needs immobilize when we could just all stack in a corner

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Wyrden.4713

Wyrden.4713

Yeah I agree dagger 3 is like the worst attack we have who the kitten needs immobilize when we could just all stack in a corner

dagger 3 is insanely stronk for pvp tho

just my ytb channel

FeintFate~

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Posted by: NeXeD.3042

NeXeD.3042

I wouldn’t know I spend most of my time being a pinball =)

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Bhawb.7408

Bhawb.7408

Dagger is basically fine as is, just give 2 a cast time reduction.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: process execution.8014

process execution.8014

Yeah I agree dagger 3 is like the worst attack we have who the kitten needs immobilize when we could just all stack in a corner

dagger 3 is insanely stronk for pvp tho

This is definitely one of those skills that would benefit from a PvE/PvP split. I never use it in PvE but in PvP it can spell certain death if you get hit by it.

A flat damage buff for PvE would be boring but at least it’d stand a chance of being used. Sadly I don’t think there’s much else ANet would change because they don’t like skills to have functional differences.

why waste hours doing something that you get nothing for? Enjoyment? I’d rather run fractals.

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Posted by: TheDevice.2751

TheDevice.2751

blood tree allows siphoning on crits and aa. And its the dagger tree. Not sure x3 siphons on aa is like.. idk.

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Posted by: spoj.9672

spoj.9672

dagger 3 is good in PvE aswell. Immobilise sploits.

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Posted by: Holl.3109

Holl.3109

I wouldn’t know I spend most of my time being a pinball =)

Than you don’t know how to necro…. One word man, dodge

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯

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Posted by: NeXeD.3042

NeXeD.3042

I would have thought my sarcasm is just understood at this point……sigh.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Wyrden.4713

Wyrden.4713

I would have thought my sarcasm is just understood at this point……sigh.

tss u fool! how could u think forum ppl can differ jokes and honesty! tss..!

just my ytb channel

FeintFate~

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Posted by: Lightsbane.9012

Lightsbane.9012

My suggestion:

  • Remove Dagger auto attack and replace it with Life siphon. Dagger #2 is replaced with a Necro version of Backstab that does a big lifesteal + cause weakness.
  • To give Necro back their cleave, Axe auto attack will be melee only + gain a chain auto-attack. Chop -> chop -> chop
  • Stats, damage coefficient will be balanced normally.

Why? I really felt that Life siphon should have been auto attack rather than the dagger auto attack. It makes more sense to me.

Why should Axe, a bigger and more deadlier weapon, should be range, while a dagger, a smaller weapon, should be melee? It makes no sense to me.

Plus, This change will make dagger necro feel more like Blood Mage, life stealer, etc. While Axe Necro feels more like a battle necro or whatever.

i’m gonna say no to your dagger changes, but it does need another burst skill. or a leap. or something to make dark pact’s cooldown more realistic.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: jalmari.3906

jalmari.3906

1/10

with fifteen marks.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

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Posted by: Muchacho.2390

Muchacho.2390

Dagger is basically fine as is, just give 2 a cast time reduction.

This is what dagger really needs. Make it the same casttime like axe 2.

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Posted by: runeblade.7514

runeblade.7514

Dagger is basically fine as is, just give 2 a cast time reduction.

Not really.

It doesn’t feel like a Necro dagger to me.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant