4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Dagger and Axe
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Yo dawg I heard you like life siphon so we gave your life siphon a life siphon.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I’m fine with it as long as axe 2 and 3 stay the same. I threw in the towel with my siphoning builds though, dagger 2 sucks and dagger 3 makes no sense. Your changes would at least make dagger 3 worth it.
Makonne – Hybrid Regen Ranger
Yeah I agree dagger 3 is like the worst attack we have who the kitten needs immobilize when we could just all stack in a corner
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Yeah I agree dagger 3 is like the worst attack we have who the kitten needs immobilize when we could just all stack in a corner
dagger 3 is insanely stronk for pvp tho
I wouldn’t know I spend most of my time being a pinball =)
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Dagger is basically fine as is, just give 2 a cast time reduction.
Yeah I agree dagger 3 is like the worst attack we have who the kitten needs immobilize when we could just all stack in a corner
dagger 3 is insanely stronk for pvp tho
This is definitely one of those skills that would benefit from a PvE/PvP split. I never use it in PvE but in PvP it can spell certain death if you get hit by it.
A flat damage buff for PvE would be boring but at least it’d stand a chance of being used. Sadly I don’t think there’s much else ANet would change because they don’t like skills to have functional differences.
blood tree allows siphoning on crits and aa. And its the dagger tree. Not sure x3 siphons on aa is like.. idk.
dagger 3 is good in PvE aswell. Immobilise sploits.
I wouldn’t know I spend most of my time being a pinball =)
Than you don’t know how to necro…. One word man, dodge
I would have thought my sarcasm is just understood at this point……sigh.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I would have thought my sarcasm is just understood at this point……sigh.
tss u fool! how could u think forum ppl can differ jokes and honesty! tss..!
My suggestion:
- Remove Dagger auto attack and replace it with Life siphon. Dagger #2 is replaced with a Necro version of Backstab that does a big lifesteal + cause weakness.
- To give Necro back their cleave, Axe auto attack will be melee only + gain a chain auto-attack. Chop -> chop -> chop
- Stats, damage coefficient will be balanced normally.
Why? I really felt that Life siphon should have been auto attack rather than the dagger auto attack. It makes more sense to me.
Why should Axe, a bigger and more deadlier weapon, should be range, while a dagger, a smaller weapon, should be melee? It makes no sense to me.
Plus, This change will make dagger necro feel more like Blood Mage, life stealer, etc. While Axe Necro feels more like a battle necro or whatever.
i’m gonna say no to your dagger changes, but it does need another burst skill. or a leap. or something to make dark pact’s cooldown more realistic.
As true as Odin’s spear flies,
There is nowhere to hide.
1/10
with fifteen marks.
Dagger is basically fine as is, just give 2 a cast time reduction.
This is what dagger really needs. Make it the same casttime like axe 2.
Dagger is basically fine as is, just give 2 a cast time reduction.
Not really.
It doesn’t feel like a Necro dagger to me.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant