Dagger isn't a DPS weapon

Dagger isn't a DPS weapon

in Necromancer

Posted by: Odeezee.7362

Odeezee.7362


Are we even playing the same game? Lightning Hammer hits supremely harder than wells do as does frost bow. Same goes for engineer kits. Hell, thieves can hit backstabds every 5 seconds for far more damage than our 30+ sec cd wells do.

Lightning Hammer also forces you to drop your standard weapon skills while using it and Engineers don’t get a regular weapon swap. Backstab isn’t a utility skill at all so I’m not sure why you’re even bringing it up.

Once again, my point isn’t to argue numbers or current effectiveness, and it’s certainly not to argue that the professions are all properly balanced at the moment. I’m simply saying that the professions are designed to do things differently from each other, which means comparing an aspect of two professions together in a vacuum doesn’t tell you anything.

Please, pvp people, refrain from commenting on DPS. You people have no clue and assume Burst=DPS.

As you will note by reading my signature, I barely play PvP at all.

In a game with no tanks or healers, the most important utility a class can bring is DPS or some tool that enables the group’s DPS to be higher.

No, boon strip or chill won’t fulfill that role, sorry. All that matters in PvE is damage. You kill the mob before it kills you and you gain rewards as efficiently as possible.

Introducing differences in DPS dooms the class to marginalization in the format, which it has suffered for the last 3 years.

We seem to have fundament differences in how we understand game design, so I guess we’ll have to agree to disagree. ANet has certainly given themselves one heck of a design challenge by committing to breaking from a set trinity, yet I still think it might be possible to balance around that without homogenizing each profession too much. They’ve fallen short so far, but hopefully they’ll get it right eventually. I’m heartened by how they’ve listened to our feedback on the Reaper after the first BWE.

In their hype when they announced the game before it was released, their big selling point is that all classes would be able to fulfill most roles. Some would be slightly better than others, but have something else to make up for it.

Fast forward to now, and it’s not a “little better”. It’s “incredibly better”, as in an ele/thief is so far ahead in dps from necro/mesmer, it’s not even a question of viability.

And necro sacrificed DPS, sacrificed mobility, sacrificed the group utility of ele, and for what? It got nothing of value to make up for it.

That’s what angers people.

I will grant you your points. I can even agree with your view that necro can do slightly less DPS. But man, the differences are too large for what we get in exchange.

Some classes like ele and warrior are so absurdly overloaded in boon share/utility while maintaining top tier damage, while classes like necro/ranger are far behind and bring so much less utility.

Something’s gotta give. How can you balance a PSEA warrior. Our Chilling Force gets murdered with an ICD, and meanwhile a warrior comes in, does 100 blades and the group sits at a consistent 20+ stacks of might from a single trait with no meaningful ICD. Then you add to that banners, which are warrior exclusive in that they give raw stats, stats fairly equivalent to spotter, except a warrior with 2 banners brings 4 auras (power, condi damage, precision, ferocity) plus his own power aura (Empower Allies) that stacks with the power bonus of his own banner.

It’s just unacceptable how much boon generation and blast finishers/fields a warrior/ele bring, when boons are the largest contributor to DPS increase for a group (nothing approaches the boost of 25 might stacks and perma fury that both warriors and eles provide for the group effortlessly with a single easy trait).

They need to balance the playing field. Hell, mesmer scepter, most ranger weapons, necro scepter, ele scepter (hell, all scepters in this game are weak), necro axe, and even the dagger didn’t get touched to bring them in line with the top tier specs. Just the traits got changed. Why add new specializations and traits/utilities before fixing the base ones that have been so weak for so long?

Preach!

(edited by Odeezee.7362)

Dagger isn't a DPS weapon

in Necromancer

Posted by: striker.3704

striker.3704

Dagger is “DPS” in that it has one of the easiest to maintain constant streams of damage due to the speed of the auto attack chain.

Great sword however, should deal more damage when it’s kit is used properly (getting the chill on the auto attack, grave digger on low health foes, leeching bolts in the dark field, ect).

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Dagger isn't a DPS weapon

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

“Dagger is 100% a DPS weapon, it has one of the highest AA DPS in the game”

This

That’s akin to being one of the tallest short people.

Alright meow, where were we?

Dagger isn't a DPS weapon

in Necromancer

Posted by: Kain Francois.4328

Kain Francois.4328

Where did the belief that Dagger autoattack is strong comes from? Any spreadsheets comparing?

Dagger isn't a DPS weapon

in Necromancer

Posted by: spoj.9672

spoj.9672

Even with more dynamic combat it doesnt instantly make all the current standards for exclusion any less valid. All it does is introduce a few more requirements to a composition. But most classes are designed in such a way that they have all these tools they could possibly need at their disposal either freely or with simple weapon and trait swaps. So even with more dynamic content it doesnt necessarily mean necro will get any more popular unless it gets additional tools to keep up with the others.

I think you’re allowing pessimism to get the better of you. You think I’m being too optimistic. Let’s agree to disagree.

Im just being realistic. As someone that is involved in records and such. I can tell you right now that encounters would be have to designed specifically around necro/reaper for it to ever be taken. There are too many alternatives and too many things classes like eles and mesmers can do right now (they use a lot of tools already in current record tactics, especially for fractals, but still only a fraction of what they could). And im saying this not from whats currently used. Im comparing all the tools each class has regardless of whether its used or not.

Necro doesnt have an advantage in any area. You can go ahead and suggest something necros might possibly have an advantage with in future content and ill humour you and explain why it would be better to go with an alternative. ;>

Dagger isn't a DPS weapon

in Necromancer

Posted by: spoj.9672

spoj.9672

Where did the belief that Dagger autoattack is strong comes from? Any spreadsheets comparing?

Simple maths. :P