Hey there
I´ve been levling my necro and im currently in my 60´s and im starting to theorycraft some builds that i´m testing out while levling.
One build that i found on GW2guru deep withing a thread peaked my interest. I´ve modified it heavily and made my own take on it.
Weapons
Primary – Dagger/Dagger (Using OH dagger to spread BiP self bleed and its a blind/cond remover, with added AoE bleed/weakness)
Secondary – Warhorn. (Keeping the dagger in mainhand)
Traits: (Cant remember the names of the trees so i use the “stat name” of them)
Precision (20) – 66% chance on crit cause bleeding —-> 20% Bleed duration —-> gain fury when entering death shroud —-> Reduced CD and increased duration on WH skills
Vitality (20) – restoration at 90% hp —-> Siphoning health 50% more effective —-> siphon on hit —-> wells recharge 20% faster
Soul reaping (30) – Life gain from skills plus 10% —-> 25% slower drain —-> gain spec armour at 50% —-> life blast and plague blast inflict vulnerability —-> deal 5% dmg with more than 50% life —-> Death shroud recharges 50% faster.
Slot skills
Healskill: Well of healalot (Sorry can´t remember the name)
Utilities:
Well of darkness
Well of suffering
Blood is power
Elite would be Golem (He´s VERY responsive with dagger 1) for solo PvE and a transformation in dungeons, which would be determind by the situation.
So, the premice here is to keep 100% uptime of fury with 5 sec CD on DS, which will be flashed in and out every 5 sec. I keep 15 points in “Vitality” for the life siphon (survivability since its a melee build) and it pairs really well with Warhorn swarm, ticking for pretty nice numbers.
The healing Well is used cause its added support in a dungeon and the CD aint that horrible with reduced CD trait.
30 Points into soulreaping gives 30% CD and i feel that its a reason to actually gear for Power/prec/cond damage full on. So its kind of a hybrid build i guess
One thing i thought about was using Dagger/WH and Staff as a off-set, seems pretty good with cond damage and it bring additional range and utility.
This build will build Lifeforce like crazy though so DS should be available at any time so range shouldnt be that big of a problem with lifeblast.
It ´s a really fun build atleast now when im levling with it. It´s a “spam heavy” build utilising every single ability. Even the imobalize on dagger is used on melee mobs so you can hit them and they cant hit you if you position yourself good enough. Hopping into DS and “leaping” to an enemy followed by a well of suffering and dagger 1 spam with fury up is pretty freaking awesome.
The damage is defenatly there, but i wonder how viable would this kind of build be in end-game PvE? It´s really fun atm though, but im not 80 and i cant see its “viability”.
Cheers,
Drac.
EDIT: I should clarify that this build is with end game PVE in mind, not w3 or pvp
(edited by Drac.5310)