https://www.youtube.com/watch?v=udxuiC-Eq_8
http://harvestlee.blogspot.ca/2015/02/1st-place-north-america-and-europe.html
Necromancers can’t roam too well I mean they have flesh wurms, but that’s just to double back to where you’ve been, I there any sort of leap mechanic other than Death Shroud #2? All I’ve been using is the warhorn for Swiftness.
I think i didn’t prematurelly use my marks like i have been when i was new to the class. but i can’t help but feel as though I’m missing something. What do you guys think about going death shrod for the 2 skill as a sort of leap, it seems a bit slow cause the shadowy hand has to hit the target first.
DS2 is mostly unreliable due to obstruction and its speed. People can just strafe and avoid it, it’s horrible. You can’t run either so best you can do is break line of sight and abuse that. Axe 3 and DS 4 will hit regardless of line of sight.
As for leaps, of course we have a leap finisher. Every class does. Would be nicer to not have it on spear though
DS2 is mostly unreliable due to obstruction and its speed. People can just strafe and avoid it, it’s horrible.
It’s homing, you can’t strafe to avoid it.
I think i didn’t prematurelly use my marks like i have been when i was new to the class.
You did actually ;P
And sometimes you didn’t when you should have. In general you need to pay more attention to your opponents and play reactively rather than just doing certain sets of skill rotations.
DS2 is mostly unreliable due to obstruction and its speed. People can just strafe and avoid it, it’s horrible.
It’s homing, you can’t strafe to avoid it.
It’s homing but if he breaks line of sight before the thing reaches him, it sometimes bugs out. Of course it’s not as kitten as warrior’s impale.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.