Damage support

Damage support

in Necromancer

Posted by: Lily.1935

Lily.1935

One of the primary roles that I’m really missing from GW1 that the necromancer was unrivaled at was Damage support. Its hard to argue that the necromancer was primarily a supportive profession in GW1. And even in GW2, the necromancer is a support. The problem I see is the necromancer seems to have far less offensive support and more defensive support. Sure the necromancer is pretty good at applying Vulnerability, but this doesn’t make their brand of support better. A Mesmer can apply 25 stacks far quicker then a necromancer can.

To really differentiate the way support roles are used in GW2 I believe that it should be as diverse as it was in GW1. Necromancer, in GW1, supported physical attack. Some Good examples of this are barbs, Order of the Vampire, Mark of pain and Blood Bond. Many of the necromancer’s triggers happened because of their allies striking a foe. Much of the necromancer’s differences from the Mesmer in GW1 was based on the necro dealing far more with physical contact with its foes. Although the necromancer would never get her hands dirty. She was far happier giving allies incentive to harm things for her.

Some suggestions I would make for the necromancer to help give it some alternative support capabilities that would make it feel different then support from a mesmer, guardian or engineer would be to embrace their old ways a bit more. Perhaps give them a aura they can grant to allies that would cause life stealing on their attacks. Maybe give them a well that’s damage only triggers when a foe is struck with an attack while in the well. Perhaps give them a trait that makes their very presence cause life stealing.

Maybe not. I personally feel that this is the direction the necromancer should go. At the moment, they are a support profession with very little focus on how they want to support.

(edited by Lily.1935)

Damage support

in Necromancer

Posted by: Elvahaduken.3609

Elvahaduken.3609

well we need a buff in all types of builds really, support is a bit kitten i agree, one suggestion i’d like to make would be to allow us to detonate our marks with added effects to warrant the high CDs they have, would also allow us to proc mark of blood regen on your team when there is no enemy to set it off.
As for the extra effects from detonating the other marks idk.

Klaus Night (Necro)/ Elvahaduken (Engi) [TaG] Gunnars Hold

Damage support

in Necromancer

Posted by: Softspoken.2410

Softspoken.2410

I’d love to see something like Order of the Vampire or Blood Bond make its way back into GW2 via the new DS5 condition. Obviously that also allows others to inflict / play with it since it wouldn’t be wholly exclusive, but I think a necro with bloodthirst might get the best usage out of it. Plus they could sneak it onto another couple of weapon skills / utilities, hint hint.

That might be more Heal support than Damage support. As it is, I think damage support is inflicting vulnerability. If you focus (heh) on it, you can spread a lot of vulnerability as a Necro.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Damage support

in Necromancer

Posted by: Lily.1935

Lily.1935

well we need a buff in all types of builds really, support is a bit kitten i agree, one suggestion i’d like to make would be to allow us to detonate our marks with added effects to warrant the high CDs they have, would also allow us to proc mark of blood regen on your team when there is no enemy to set it off.
As for the extra effects from detonating the other marks idk.

I played Damage support as a necromancer most the time in GW1 and loved it. I don’t seem to have that option in GW2. I have condition damage, sure. But that doesn’t give me the same feel. I’ve captured the same feel the mesmer gave me in GW1 only more fun. I haven’t been able to capture the same experience/better experience with my necromancer.

Detonating marks might help a bit, but only one mark would benefit from it. The others wouldn’t really. What the marks do would have to change a bit to justify a change like that. I’m for a drastic change to the necromancer though, seeing as how much harder and how unrewarding they are to play compared to other professions.

Damage support

in Necromancer

Posted by: Lily.1935

Lily.1935

I’d love to see something like Order of the Vampire or Blood Bond make its way back into GW2 via the new DS5 condition. Obviously that also allows others to inflict / play with it since it wouldn’t be wholly exclusive, but I think a necro with bloodthirst might get the best usage out of it. Plus they could sneak it onto another couple of weapon skills / utilities, hint hint.

That might be more Heal support than Damage support. As it is, I think damage support is inflicting vulnerability. If you focus (heh) on it, you can spread a lot of vulnerability as a Necro.

the Necro from GW1 had cracked armor along with other damage support skills. Cracked armor actually lowered a character’s armor 2 tiers! To compare it to GW2. Which vulnerability pretty much does at about 20 stacks. Plus life steal does improve damage. So I think it counts. Having Barbs in the form of a well would be Awesome. I would use that skill all the time. And I would love it.

Actually. Arena Net, Bring back Orders and give us Well of Ruin and change well of ruin to function more like barbs.