Dark Armor trait idea

Dark Armor trait idea

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

Dark Armor
Gain toughness each time you gain life, each instance lasts 25 seconds and can stack up to 50 times.

“+15 Toughness for 25 seconds each time you gain life.”

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Dark Armor trait idea

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

I have a feeling this might be a bit ridiculous in certain PvE areas of the game, and worthless in the rest (which is fine, since its pretty useless everywhere now). It is effectively allowing up to 750 extra toughness when you are spamming trash mobs.

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Dark Armor trait idea

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

I have a feeling this might be a bit ridiculous in certain PvE areas of the game, and worthless in the rest (which is fine, since its pretty useless everywhere now). It is effectively allowing up to 750 extra toughness when you are spamming trash mobs.

Does it really matter if we are spamming trash mobs? we are pretty much hard to kill anyways.

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Dark Armor trait idea

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Assuming a Necromancer with base Armor (1800ish), 750 is a 41.67% increase in armor, that is a very significant increase for a single Adept level trait. Do I think it would really make a difference in PvE with the dungeons and open content we have right now? Probably not. But it could become an issue with WvW, where it would be possible to get high increases (although unlikely to be hitting 750).

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Dark Armor trait idea

in Necromancer

Posted by: Zogyark.4597

Zogyark.4597

How about Spiteful Vigor, Gain 5 seconds of Vigor when entering Death Shroud. Oh wait that’s already a trait except you gain retaliation when you heal? FML

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Retired Until Expansion or Meaningful Content is Released.

Dark Armor trait idea

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

Because its easy to get 50 stacks…

Yes, you could get 750 toughness, however you must heal for quite a bit to attain such, 50 times in 25 seconds.

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(edited by Daecollo.9578)

Dark Armor trait idea

in Necromancer

Posted by: Leuca.5732

Leuca.5732

What would be interesting is if they buffed the 25 Death Magic trait to 10% instead of 5% and made the toughness you get from Dark Armor actually mean something by allowing it to affect the 25 DM trait. Healthy trait synergy says hi.

Here’s lookin’ at you, Anet.

Dark Armor trait idea

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

The problem with Dark Armor is, it only adds so much to so little.

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Dark Armor trait idea

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

400 toughness is quite a bit more than the difference between light armor and heavy armor, for builds like Axe main-hand that are going to spend a good amount of time channeling, that is a decent upgrade. Is it still super all-around useful? No, but like a lot of adept major traits (or just traits in general), it has its niche uses.

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