(edited by pierwola.9602)
Dark Path (mobility nerf suggestion)
i really like the current implementation of dark path (though… faster projectile would be nice)… and has bleeds/chill for condinecros (as well as the teleport)… as a power necro id be annoyed at the removal of chill as well
Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
As a power necro, no the chill is control and the nice delayed gap closer allows for the LF generation spike via D/x (focus or warhorn).
When life gives you lemon, ask if its from a anime or manga.
I don’t want dark path changed in functionality. The only changes to DP I’d like are:
1. No cast time, faster projectile.
or
2. Keep the cast time, make it instantly teleport to the enemy.
Those would be useful.
High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)
Warlord Sikari (80 Scrapper)
Like others said, dark path is fine, just needs a bit more reliability.