Dark path glitch?

Dark path glitch?

in Necromancer

Posted by: Fonimu.3061

Fonimu.3061

Can anyone tell me how under perfect circumstances, the dark path projectile goes in a completely different direction than the current target?

Am I doing something wrong? It’s completely random

Dark path glitch?

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Never actually had that happen to me before. You don’t need to be facing the target to use it, so you probably had something else targeted behind you.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

Dark path glitch?

in Necromancer

Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

I’ve seen this too. It is kinda hard to reproduce, so I can’t figure why exactly it happens.

If I had the time I would test it on the giant field of Golems in the mists. Use Locust Swarm to keep LF high enough that you can just spam #2 on recharge and try to get it to behave oddly.

I suspect it may be a right-click targeting issue as to the best of my recollection it seems to happen most in turn and fire scenarios.

Dark path glitch?

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

Never actually had that happen to me before. You don’t need to be facing the target to use it, so you probably had something else targeted behind you.

You do need to be facing the target to use dark path, you just don’t need to be facing the target once the cast has started or after it is in the air. It works exactly like dagger 2, in that you have to have the front 180 degree facing to activate, but that is it.

I have it bug out all the time.. and I cannot for the life of me determine why…. everything will seem okay…. good distance, no vert. distance differences, target in front of me, waiting for the cast to complete plus a 1-mississippi before leaving DS.

Then the dark patch projectile just goes off in a straight line in front of me…. for no reason…. as if I had cast it with no target selected at all.

I mentioned it a long time ago, but since you cannot reproduce it… it is impossible to diagnose what is going on… I have literally gotten it to bug out standing still facing just offset a mob by a few degrees. Then repeated the actions, and it worked exactly right.

Dark path glitch?

in Necromancer

Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Honestly when it comes to Dark Path, I feel like I’m lucky. It works perfectly for me and allows my Wellmancers to become incredibly strong and hard to shake off. I’ve even had times where my Dark Path extend beyond it’s normal range, go through walls, over cliffs, and even catch a ride the lightning Ele.

Guess I’m just really lucky.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

(edited by TheMightyAltroll.3485)

Dark path glitch?

in Necromancer

Posted by: War Mourner.5168

War Mourner.5168

If the target goes out of the 900 inch range, the projectile will (usually) stop tracking and go in a straight line. However, even after it stops tracking, it will still hit and teleport you up to a certain range/time beyond that, I’ve never tested it properly.

Also it will follow people when they shadowstep/teleport in an odd way, but does it very well.

Dark path glitch?

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

If the target goes out of the 900 inch range, the projectile will (usually) stop tracking and go in a straight line. However, even after it stops tracking, it will still hit and teleport you up to a certain range/time beyond that, I’ve never tested it properly.

Also it will follow people when they shadowstep/teleport in an odd way, but does it very well.

I have never had it STOP tracking, once it started tracking a target. I have had situation where it locked on, and people blinked out of range, and it would port me 1200 units towards them…. I have had it lock on and then run in the opposite direction, and get ported 1200 units, but not all the way to the target.

It will frequently lock on, and then if they dodge roll it or immune it, nothing happens, but the projectile is tracking and still crashing into them, even though it fails for a valid reason.

My problem is it just fails to track… period.. it just ignores the fact I have a target selected, and goes zooming off at a tangent, and doesn’t lock onto anything. Consequently, if it happens to hit something while going off in a straight line tangent away from my selected target, it will then port me to that new target, but only if it runs into them, since it isn’t tracking anything.

It seems to be more reliable for me under 600 distance, but between 600-900, it still bugs out frequently for me. Keep in mind I run SR III, and cast dark path constantly, so I get lots of data points.

Dark path glitch?

in Necromancer

Posted by: War Mourner.5168

War Mourner.5168

Yeah same, the shorter CD makes DS much more practical since you’re all but certain to have access to it every time you go into DS.

Can’t say I’ve had it never track at all very often, I know it will do that if you cast while they’re out of range, other then that though, I cannot recall personally having this particular issue. Is the projectile firing the direction you’re facing, or is it literally just going in a random direction like behind you or something?

Dark path glitch?

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

Yeah same, the shorter CD makes DS much more practical since you’re all but certain to have access to it every time you go into DS.

Can’t say I’ve had it never track at all very often, I know it will do that if you cast while they’re out of range, other then that though, I cannot recall personally having this particular issue. Is the projectile firing the direction you’re facing, or is it literally just going in a random direction like behind you or something?

Always flys off in the direction my character is facing (straight ahead), normaly when I am offset from my target by say 30 degrees to their left or right.

Since the skill can work if you cast it in the 180 degree frontal arch, it should be fine offset just a bit to one side or the other of the target, similar to how you can attack a target without facing directly at it.

I have seen and agree with this happening because of obstruction, vertical distances, out of range, but it literally happens to me in range, on a relatively flat surface.

I have wondered if it has something to do with when I cast my instant cast fear, during that cast, but again I cannot really repoduce it…. but I often fear the moment the cast is ready to leave, so they happen at the same time. I also hop out of DS at nearly that exact point in time as well. Though trying to reproduce again, does not give consit. results.

Dark path glitch?

in Necromancer

Posted by: pierwola.9602

pierwola.9602

http://imageshack.us/a/img577/9025/desktop2013060716583425.jpg

for me it has something to do with rotating the camera (dodging after to you send a claw)

Dark path glitch?

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

http://imageshack.us/a/img577/9025/desktop2013060716583425.jpg

for me it has something to do with rotating the camera (dodging after to you send a claw)

Exactly this…. what possible reason does that dark path have for going that direction? Unless you have autotarget off, and quickly selected the guard fight after firing, it shouldn’t even be possible to miss.

That is a mob, so it doesn’t evade anything.

I had suspected it had something to do wit the camera, and forced mouse turning with the buttons, but other times I can do that and it works just fine. It is not consistant for me.