Dealing with ranged mobs

Dealing with ranged mobs

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Posted by: Glhf.2501

Glhf.2501

New necro here. I’m loving axe warhorn for kiting melee mobs 3 or 4 at a time but against ranged I’m having some problems. I’m thinking wells and blast finishers to blind is what I should be trying but I’d like to ask if I’m missing something.

Dealing with ranged mobs

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Posted by: Azraeel.1238

Azraeel.1238

If you have 1 ranged mob and many melee, you can kite those melee to the ranged, then burn them all together using DS4 and Well of Suffering.
If you have 2 ranged mob and rest melee, you can kite the melee to one of the ranged, then you use Specral Grasp to pull the other ranged to you, then burn them all together using the same strategy as before.

Axe is actually a ranged attack, don’t autoattack that much though, if Skill #2 death claw is on cooldown, go into death shroud and life blast the ranged mob. Use Doom DS #3 for a breathing room. When I PvE, i don’t use blind that much, instead, I go full offense to burn them up fast.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

Dealing with ranged mobs

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Posted by: Overkillengine.6084

Overkillengine.6084

I usually line of sight pull them by ducking behind something. Makes everything pile up relatively neatly for an orderly massacre.

Dealing with ranged mobs

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Posted by: Glhf.2501

Glhf.2501

Okay, so when there are ranged I should stack and burn.

DS is so awesome. Which weapons build life force fastest?

Dealing with ranged mobs

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Okay, so when there are ranged I should stack and burn.

DS is so awesome. Which weapons build life force fastest?

I’m surprised this hasn’t been mentioned, but Staff (at range) and Dagger (in melee) are the life force optimal weapons.

You should always have a staff as your alternative weapon, because it is the best group damaging weapon at your disposal (and arguably the only one).

When faced with many enemies, use your Staff. When faced with one big one, or a couple, use the staff abilities, then swap to an Axe/Dagger/Scepter in your other weapon set.

So.. yeah.. get yourself a nice staff ASAP. You’ll thank me later. Once you get your staff make it a habit to start off with it, because staff skills are long cooldown and the weapon swap goes on cooldown after the first swap, i.e. the weapon with the better single target DPS only benefits when you can swap to it immediately.

Dealing with ranged mobs

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Posted by: Andele.1306

Andele.1306

… DS2? Swalk? Sgrasp? Lich freaking god form? Or just melee them, most ranged mobs and bosses kinda just look at you with bland confusion and forget 99% of their skills if you melee them.

When life gives you lemon, ask if its from a anime or manga.

Dealing with ranged mobs

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Posted by: Glhf.2501

Glhf.2501

I am using staff as my second set. Good stuff to know.

Like I said in my first post, I like axe warhorn against melee since I can always stay out of reach and take no damage indefinitely. I’ll look at daggers next time though.

Dealing with ranged mobs

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I am using staff as my second set. Good stuff to know.

Like I said in my first post, I like axe warhorn against melee since I can always stay out of reach and take no damage indefinitely. I’ll look at daggers next time though.

Scepter has more range and sustained damage than an Axe at the cost of less burst, if you don’t want to use a dagger. Nothing beats the life force generation and sustained damage of a dagger, however, but it does force you to be in harms way…. so if you plan on doing instances, it’s nearly worthless.

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Posted by: Druitt.7629

Druitt.7629

Scepter has more range and sustained damage than an Axe at the cost of less burst

I agree, and for my playstyle I use Staff and Scepter/Focus. With Epidemic, the Scepter/Focus do become pretty powerful against groups.

I’ve never been a fan of the Axe, though I tried running it for a while because of Nemesis’ guides. On the other hand, I don’t tend to end up in encounters where loading up conditions is not useful, and I like a hybridish build.