Old Man Voice
Back when the game went live I was playing my thief and warrior and the necros were all complaining about the nerfs from beta. I didn’t try a necro in beta so had no idea what was going on. One of the devs responded to the effect that the key to playing a necro was to use Death Shroud.
This got me intrigued. What is this Death Shroud? I had rarely seen it since in fact almost no one used it.
I played spvp heavily from the start to mess with builds, worked in a necro and he wound up being my first 80. Along with all the other min-maxing everyone tries I’ve worked on maxing Death Shroud right from the start. What a long road this turned out to be – months later I finally have a build that I like. This is obviously a PVP build – I don’t care about kitten PVE.
What is Death Shroud?
I’ll try to keep it simple and will probably fail because DS is not really that simple. Death Shroud can be thought of as a separate weapon set with a separate health pool (that needs to be charged in combat and includes nearby deaths) with the huge utility that it can absorb spike damage, that is if you take damage that exceeds your life force Death Shroud just ends and you go back to your normal health pool. A main point is that it is a separate set of skills including the powerful aoe Life Transfer that should be rotated in on cooldown, hopefully also timed to absorb spike damage ie. 100blades, 100nades, thief.
What is a Death Shroud build?
For me the idea is to have a build that allows me to have Death Shroud available as much as possible and have it be effective which means some kind of power build.
Min-maxing a Death Shroud build
Death Shroud damage is from power/crit so is more effective with a complementary power build.
There are too many Death Shroud traits, most all good, and too many in the Soul Reaping line. This meant a lot of trial and error to get to this build.
After playing many 30/30/x/x/x builds it was painfully obvious that none of them were quite good enough. Glass cannon, not enough life force, and using only dagger and/or axe for mainhand is limiting and overall these builds simply cannot keep up with other class PVT builds if you discount well builds.
Generating life force to always have some on tap wound up being the most important aspect of a DS build for me. Death Shroud is available enough without traiting Near to Death.
With only DS skills 2-4 being really useful there is generally no reason to stay in Death Shroud after using them other than continuing to soak up especially spike damage. If possible then you keep your DS stints limited to save life force and to allow it and the skills to recycle. This means you don’t really need the Vital Persistence trait (life force drains 25% slower). It’s actually better to have consistent life force generation than the bigger life force pool.
After giving up on 30/30/x/x/x and realizing that life force was painful to acquire via any other method, I gave in and went for Soul Marks – 3% life force when marks are triggered. This of course also means Greater Marks would be highly desired. This was the key turning point for me having a Death Shroud build I liked and I am so comfortable with staff after all the necro play that it’s easy to take advantage of what it does well even in a power build.
Adding in the obvious Path of Midnight (DS skills recharge 15% faster) this leaves 40
points. I went 30 Power to get Close to Death and 10 in Curses mostly to boost precision.
The Curses skill to take was obviously Reaper’s Precision to add even more Life Force generation.
In the end I went axe/focus although dagger is ok too and Spiteful Talisman to help the focus leaving just the Master level Spite skill. I currently use Spiteful Spirit to go with the DS theme but the might generation ones are tempting too.
Death Dancer Build
Spite: II, V, XII
Curses: V
Death Magic: II
Blood Magic: None
Soul Reaping: III, X
sPVP Crit/Gear: With Eagle runes, Superior Force Sigils and Berserker Amulet – 47% Crit, 48% Crit Damage.
The Play
Make no mistake – it’s still a glassy build hence the “Dancer”. A sublime reason for picking axe over dagger is that Life Transfer also has a range of 600. It is important to maintain this range with Life Transfer to avoid interrupts, circle strafing works well, and running around with the axe will keep the range fresh in your mind. As per above – rotate skills. Drop your marks on something then axe it up to get your life force started and you should have it available anytime after that. For group play try Well of Blood and Staff 4 for your aoe retaliation combo.
(edited by zainey.5021)