I heard Arena Net talking about Death magic needing some buffs in another topic. But the topic was a bit too flooded so I decided to create a new topic in order to discuss my thoughts on the matter.
But first let me explain what death magic is to me. Death magic for me was always the line of magic that made life feel like death. Filled with disease, necrotic flesh, boils on one’s enemies. Very much about afflictions of the flesh as well as raising the dead.
Looking back to the first game we see various skills that had to deal with conditions or how high your opponents health was in the death attribute. I would personally like to continue this theme. For the most part it seems to be fairly forgotten by the death user except for the inclusion of the Staff traits.
So here are some suggestions I would have for the trait line.
1. Master/Grandmaster Trait: Contagion: While in deathshroud, whenever you suffer a condition each foe around you suffers that condition as well. (This one might need to be worked out a bit more. However, this was a skill back in GW1 that I really liked and wanted to make work. I just couldn’t get it to work in a build. It was a real shame and I would like to see this effect given to the GW2 necromancer. It might even pull me away from using spite just for this as a more defensive condi build.)
2. Change protection from the horde to Protection from Death: Gain toughness for each minion you control and each condition you are suffering. (While Protection from the horde is a nice idea, in practice it doesn’t do anything for the person who wants to use death magic but has no interest in minions. This way the player will be getting something out of it without taking something away from the minion player.)
3. Master/Grandmaster trait: Discord: While in death Shroud critical hits have a 50%-100% chance to apply bleeding/torment for 5 seconds. (I figured this could be an interesting trade off. Normally, the Condi Necro doesn’t want to be in death shroud for an extended period of time. But sometimes they have no choice. This normally kills there damage. But with this it would give them the chance to actually deal some damage while in Death Shroud. And if they took the grandmaster trait in Deathly Perception and this was a master trait this could be a match made in heaven. Granted if terror was brought to grandmaster and Lingering curse went down to master, you still wouldn’t have access to either Burning or fear for damage. But I believe this could be worth while regardless.)
4. Adept/Master/Grandmaster Trait: Weight of Death: If you attack a foe below 50% health they suffer torment from your attacks. (Although hard to figure out just how this one should go. If it was torment for each landed attack against them it should defiantly be grand master. But that also depends on how long the torment lasts. If this was 1 stack of torment for 4 seconds with a 3 second cool down I could see this being more like an Adept. Any way this one could go it would be an interesting trait to play with.)
What do you guys think? Do you like these ideas do you have your own? Please leave a comment below.
(edited by Lily.1935)