Death Magic and Scourge

Death Magic and Scourge

in Necromancer

Posted by: mazut.4296

mazut.4296

First the defensive capabilities of Death Magic compared to single minor trait like Blood as Sand. 15% in a single trait is huge, apart from all the side effects that whole trait line gives.
On top of that, there are this traits that are absolutely pointless with Desert Shroud: Shrouded Removal – Desert shroud is to short.
Unholy Sanctuary – We don’t have 2nd HP bar anymore and again Desert Shroud is to short to get healing amount that is even remotely relevant.

Also traits like Putrid Defense, which is good as idea, but our poison application is so far from enough… Even with specifically created build/equipment.
Reaper’s Protection, which could be okish only if its cd is reduced to 20s. Anything above this make it “dead weight”

I’m leaving minion trais to the side, they are decent and are different story for different conversation.

My point is, Death Magic is in real need of change, now more then ever.

Death Magic and Scourge

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Posted by: Prince Vingador.8067

Prince Vingador.8067

There is a lot if things that need to change, but imo there is better trait lines to pick from.
But u are right, they need to rework a bit those traits.

Death Magic and Scourge

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Posted by: Anchoku.8142

Anchoku.8142

I pointed out Death Magic needs review in my weekend feedback post in the general GW2 forum, too.