Death Magic rework idea

Death Magic rework idea

in Necromancer

Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

goal: buff vanilla Necro in pvp&wvw

how: buff Death Magic line by moving some fear traits. it would fit thematicly since fear can be used defensively.

why: as far as I know, DM is rarely used besides for minion builds. and with the new trait system a couple years ago, Terrormancer is inexistant due to fear traits being placed into 3 different traitlines in same tiers as other important traits (VP, Master of Corruption). so adding fear as a theme to DM could increase its usage and increase build diversity.

other goals:
-Death Magic still needs to be usable for other builds like Minionmaster or Power Reaper
-No boonhate for DM so Terrormancer needs to spec Curses/Spite for corrupting stability&resistance
-Death Magic shouldn’t be better than Curses or Soul Reaping for future condi scourge because it’s already quite strong..

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Death Magic idea:

Minors
-Armored Shroud: gain armored shroud (+180 thoughness) for 10s on entering and leaving shroud (like Berserker’s Always Angry)
-Deadly Strength: gain power and condition damage equal to 7% of thoughness, 14% while in shroud
-Beyond the Veil: gain 5s of protection and 5s of stability when leaving shroud

Majors tier1
-Flesh of the Master
-Fear of Death
-Shrouded Removal

Majors tier2
-Necromantic Corruption
-Reapers Protection (add stunbreak)
-Corrupters Fervor

Majors tier3
-Death Nova
-Terror (add -5s basecooldown reduction on fear inflicting skills and traits)
-Unholy Sanctuary (buff to 250ish hps)

.

Removed traits:
-Putrit Defense (could be moved to curses with some poison add)
-Soul Comprehension (nobody needs this I suppose.. )

New traits needed in:
Curses major tier 2
Soul Reaping major tier 2

I suppose adding damage boost traits designed to boost pve-Dps.. for pvp/wvw builds there are important traits in those categories which they probably wont give up.

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one goal was not to buff future meta condi scouge.. there are several reasons why MetaScourge would still choose Curses & Soul Reaping over this DM-line:
- Dhumfire &Vital Persistance; amazing synergy with scourge so SR is a must have..
- Roleplay; Path of Corruption for instant boon corruption. on top Parasitic Contaigon works amazingly with scourge..
- Counterplay; Fear is easily countered by resistance or stability.

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I know this is nowhere enough to fix this class. but this change to DM would be an unique buff to Core Necro, which would now be semi-playable as Terrormancer with SR/DM/Curses. Maybe some power Reapers could also profit from this but it’s not like they were in a good spot rn..

thanks for reading &&share your opinion!

(edited by DEATHsCLAW.1978)

Death Magic rework idea

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Personally, I’d like to see Decaying Swarm come back, and replacing Soul Comprehension seems like a good place for it.

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Death Magic rework idea

in Necromancer

Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

Personally, I’d like to see Decaying Swarm come back, and replacing Soul Comprehension seems like a good place for it.

was a fun trait, it gave warhorn #5 when you drop below 25%. would be a good add for warhorn trait in BM in my opinion