Death Nova.
Now that we have unstable horrors, can we change this GM trait to something more useful, since on kill effects have pretty much been removed from PvP? This is what I suggest:
While your life force is above the threshold, summon an Unstable Horror. Only works in combat. Retains the current on-death effect of Death Nova.
ICD: 6 seconds.
Threshold: 75%
Why would it keep its current on death effect if that’s the reason for changing it to begin with?
Death nova isn’t even a good name. The damage is pitiful.
Spectral Legion [SL]
Jade Quarry
Now that we have unstable horrors, can we change this GM trait to something more useful, since on kill effects have pretty much been removed from PvP? This is what I suggest:
While your life force is above the threshold, summon an Unstable Horror. Only works in combat. Retains the current on-death effect of Death Nova.
ICD: 6 seconds.
Threshold: 75%Why would it keep its current on death effect if that’s the reason for changing it to begin with?
The on death effect is the blowing up. The on kill effect is what I wanted changed?
Now that we have unstable horrors, can we change this GM trait to something more useful, since on kill effects have pretty much been removed from PvP? This is what I suggest:
While your life force is above the threshold, summon an Unstable Horror. Only works in combat. Retains the current on-death effect of Death Nova.
ICD: 6 seconds.
Threshold: 75%Why would it keep its current on death effect if that’s the reason for changing it to begin with?
The on death effect is the blowing up. The on kill effect is what I wanted changed?
Ah fair enough. In that case, not a bad idea.
Death Nova was great in Guild Wars 1. I wish it was good in Guild Wars 2 :/