Death Nova.

Death Nova.

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Now that we have unstable horrors, can we change this GM trait to something more useful, since on kill effects have pretty much been removed from PvP? This is what I suggest:

While your life force is above the threshold, summon an Unstable Horror. Only works in combat. Retains the current on-death effect of Death Nova.

ICD: 6 seconds.
Threshold: 75%

Death Nova.

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

Now that we have unstable horrors, can we change this GM trait to something more useful, since on kill effects have pretty much been removed from PvP? This is what I suggest:

While your life force is above the threshold, summon an Unstable Horror. Only works in combat. Retains the current on-death effect of Death Nova.

ICD: 6 seconds.
Threshold: 75%

Why would it keep its current on death effect if that’s the reason for changing it to begin with?

Surrender and serve me in life, or die and slave for me in death.

Death Nova.

in Necromancer

Posted by: Windler.4815

Windler.4815

Death nova isn’t even a good name. The damage is pitiful.

Windler
Spectral Legion [SL]
Jade Quarry

Death Nova.

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Now that we have unstable horrors, can we change this GM trait to something more useful, since on kill effects have pretty much been removed from PvP? This is what I suggest:

While your life force is above the threshold, summon an Unstable Horror. Only works in combat. Retains the current on-death effect of Death Nova.

ICD: 6 seconds.
Threshold: 75%

Why would it keep its current on death effect if that’s the reason for changing it to begin with?

The on death effect is the blowing up. The on kill effect is what I wanted changed?

Death Nova.

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

Now that we have unstable horrors, can we change this GM trait to something more useful, since on kill effects have pretty much been removed from PvP? This is what I suggest:

While your life force is above the threshold, summon an Unstable Horror. Only works in combat. Retains the current on-death effect of Death Nova.

ICD: 6 seconds.
Threshold: 75%

Why would it keep its current on death effect if that’s the reason for changing it to begin with?

The on death effect is the blowing up. The on kill effect is what I wanted changed?

Ah fair enough. In that case, not a bad idea.

Surrender and serve me in life, or die and slave for me in death.

Death Nova.

in Necromancer

Posted by: Kam.4092

Kam.4092

Death Nova was great in Guild Wars 1. I wish it was good in Guild Wars 2 :/