Death Nova bug

Death Nova bug

in Necromancer

Posted by: Glenn.3417

Glenn.3417

“Death Nova: Whenever a minion dies, it explodes in a cloud of poison that lasts for 3 seconds and deal damage when Death Nova is triggered.

Works with Necrotic Traversal, Taste of Death and Putrid Explosion. "

The damage part does not work with Putrid Explosion, it does trigger the poison cloud but not the damage from the trait.

Sigh, was hoping minion builds would be more viable now.

Champion Phantom – Legionnaire – Genius – Magus

Death Nova bug

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Posted by: digiowl.9620

digiowl.9620

Well two of our non-elites heal out of combat now (the delay seems to be twice what it takes for us to exit combat tho).

Death Nova bug

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Posted by: Bhawb.7408

Bhawb.7408

They are more viable, it just doesn’t work with triggered sacrifices. Realistically, I think it would have been OP, Putrid Explosion already can hit from 2.5k-3k, this hits for 1k-1.5k. Putrid Explosion could hit for 3.5k-4.5k each. I think we can agree a 9k damage explosion, on a 16 second CD, regardless of your stats.

I would like to see it work with the other two sacrifices though.

Also, Bone and Shadow Fiend both give 10% LF on death too, pretty nice.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Death Nova bug

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Posted by: Luke.4562

Luke.4562

You’re taking rubbish for “pretty nice”.
A pretty nice thing would be a total redesign of minions and their mechanics.
Now Anet is trying to boost the morale of poor and hungry necromancers throwing free cold leftovers.
It’s ridicle.

Over the fact that they give updates which aren’t working properly.
Which is ridicle twice.

I guess what they are going to do: try to fix these NEW bugs in the next 6 months, taking time to avoid the negative feedback from customers, which is what they should get asap to understand that their method is ruinous.
(and i add that your fanboy campaign is promoting their ruinous method)

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Death Nova bug

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Posted by: striker.3704

striker.3704

They are more viable, it just doesn’t work with triggered sacrifices. Realistically, I think it would have been OP, Putrid Explosion already can hit from 2.5k-3k, this hits for 1k-1.5k. Putrid Explosion could hit for 3.5k-4.5k each. I think we can agree a 9k damage explosion, on a 16 second CD, regardless of your stats.

I would like to see it work with the other two sacrifices though.

Also, Bone and Shadow Fiend both give 10% LF on death too, pretty nice.

No it wouldn’t be OP because MM is pretty kittenty. As of right now Bone minions are only a SLIGHT step up from jagged horrors with their 2.2-2.3k damage as opposed to 1.1-1.4k from jagged horrors that die.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Death Nova bug

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Posted by: Glenn.3417

Glenn.3417

They are more viable, it just doesn’t work with triggered sacrifices. Realistically, I think it would have been OP, Putrid Explosion already can hit from 2.5k-3k, this hits for 1k-1.5k. Putrid Explosion could hit for 3.5k-4.5k each. I think we can agree a 9k damage explosion, on a 16 second CD, regardless of your stats.

I would like to see it work with the other two sacrifices though.

Also, Bone and Shadow Fiend both give 10% LF on death too, pretty nice.

0/20/30/0/20 build with berzerker amulet and putrid explosion is 2k at best. The poison from Death Nova works with triggered sacrifices, so why won’t the dmg?
Mesmers burst for more with mind wreck, and that’s a 10 sec cd?

Champion Phantom – Legionnaire – Genius – Magus

Death Nova bug

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Posted by: Softspoken.2410

Softspoken.2410

They are more viable, it just doesn’t work with triggered sacrifices. Realistically, I think it would have been OP, Putrid Explosion already can hit from 2.5k-3k, this hits for 1k-1.5k. Putrid Explosion could hit for 3.5k-4.5k each. I think we can agree a 9k damage explosion, on a 16 second CD, regardless of your stats.

I would like to see it work with the other two sacrifices though.

Also, Bone and Shadow Fiend both give 10% LF on death too, pretty nice.

0/20/30/0/20 build with berzerker amulet and putrid explosion is 2k at best. The poison from Death Nova works with triggered sacrifices, so why won’t the dmg?
Mesmers burst for more with mind wreck, and that’s a 10 sec cd?

Kind of missing his point there if you’re bringing up berserker.

In any case, I’ve added it to the list. I’d expect bone minions to see a reduced benefit from it or be an exception, but I’d especially like to see it activate on Taste of Death.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Death Nova bug

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Posted by: Luke.4562

Luke.4562

Putrid Explosion doesn’t crit.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Death Nova bug

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Posted by: Bhawb.7408

Bhawb.7408

Putrid can crit.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Death Nova bug

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Posted by: Luke.4562

Luke.4562

Oh yeah, it does, 5% crit chance states it can crit, but it simply doesn’t at any useful frequency.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Death Nova bug

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Posted by: Infect.2738

Infect.2738

“Death Nova: Whenever a minion dies, it explodes in a cloud of poison that lasts for 3 seconds and deal damage when Death Nova is triggered.

Works with Necrotic Traversal, Taste of Death and Putrid Explosion. "

The damage part does not work with Putrid Explosion, it does trigger the poison cloud but not the damage from the trait.

Sigh, was hoping minion builds would be more viable now.

This was intended. It was too op/bugged on the test server.

Zombify – 2013 PAX NA and 2014 NA All-Star Necro
Stream- http://www.twitch.tv/thezombify
Twitter- @ZombifyGW2

Death Nova bug

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Posted by: Bhawb.7408

Bhawb.7408

This was intended. It was too op/bugged on the test server.

Is it also intended with the other two sacrifices?

But of Corpse – Watch us on YouTube
My PvP Minion Build

Death Nova bug

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Posted by: Invictus.1503

Invictus.1503

I’m thinking bug. Originally Death Nova didn’t proc with Putrid Explosion at all. I figure whatever was causing that bug originally has now done the same thing to the new damage portion of the trait. With any luck they’ll have a hotfix soon.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Death Nova bug

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Posted by: Bhawb.7408

Bhawb.7408

I completely understand why the extra damage doesn’t work with Putrid, its too strong, but the other two seem like they wouldn’t unbalance anything… I mean no one is going to say that Blood Fiend is too good in PvP.

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Posted by: vicious.5683

vicious.5683

It should trigger. A death nova is a death nova no matter what you say. 30 points for a little extra damage its ok

Death Nova bug

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Posted by: Kravick.4906

Kravick.4906

It should work. Saying it would be OP is like saying mesmer shatters are OP (they do more than 2k damage per shatter), which apparently aren’t. Especially considering you need 30 points in a specific trait line to access this extra 1k damage.

Stuff goes here.

Death Nova bug

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Posted by: vicious.5683

vicious.5683

Hot fix please!

Death Nova bug

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Posted by: Bhawb.7408

Bhawb.7408

OP isn’t necessarily “I can destroy everyone with this”, it is simply something that is overly strong balance wise. It is not the 1k damage, it is that you can do 1-1.5k damage, on top of an already very nice 2.5k damage, twice every 16 seconds, along with permanent poison uptime, decent weakness uptime, and with traits that complement an already decently high damaging and beefy setup.

BM ranger wasn’t a problem because pets could do high damage, it was the high damage paired with the ranger being a ridiculous bunker and yet having a pet that hits as hard as semi-glass builds.

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Death Nova bug

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Posted by: vicious.5683

vicious.5683

the kitten minion detonates Death Nova upon Putrid Explosion. Death Nova does damage. Hence, should do the damage of the Death Nova. This is called Synergy.

This post is for reporting a bug, not for asking anyone opinions on what is OP or not.
And, as a bug, this should be fixed.

Death Nova bug

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

I can’t see anyone running for the hills when 2 bone minions start walking toward them through a field of AoE. I wouldn’t be scared of them if they both exploded at the same time like a shatter.

Can’t see why this shouldn’t work as the OP is looking for, even if the current function is “as intended”.

Death Nova bug

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Posted by: Bhawb.7408

Bhawb.7408

I land bone minion explosions all the time in PvP, it is not that hard. According to Zombify, it is intended (which makes sense, at least from ANet’s standpoint), therefore not a bug.

But of Corpse – Watch us on YouTube
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Death Nova bug

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Posted by: Invictus.1503

Invictus.1503

The validity of whether it should or not I’ll leave alone right now. However the description states: Whenever a minion dies, it explodes dealing damage and creates a cloud of poison that lasts for 3 seconds.

Given that this trait requires 30pt investment and the bone minion does meet both qualifiers described (it is a minion and does die) then I classify either the action as a bug (meaning it should proc), or the description as a bug (meaning they should update to state that it does not work with putrid explosion).

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

(edited by Invictus.1503)

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Posted by: Rennoko.5731

Rennoko.5731

Putrid can crit.

Really? I tried for 20 minutes staight of blowing them up and never saw one crit. I might make a fun video montage of it….

If it does indeed have a 5% crit, I am really unlucky.

Death Nova bug

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Posted by: Bhawb.7408

Bhawb.7408

Yeah, when I saw that comment I specifically went and tested it. It isn’t a high chance by any means.

Also, I totally agree they need to be specific as to whether this is intended or not. If this is intended, we should know, I have had a lot of questions about this.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Tenderly.7019

Tenderly.7019

Whenever I think about bone minions, I think about how they could be so much better. I believe that Death Nova should trigger the extra damage on bone minions’ Putrid Explosion.

But on top of that, I also believe the bone minions should run at the target to explode, just like mesmer illusions. The synergy between things like minions dying around the Necromancer and gaining life force from it should be on every minion. Traits that trigger effects when a foe dies should be changed to “when anything around the Necromancer dies” and be scaled according. These are the designs for Necromancer that could have been great but in reality are lackluster but i digress.

I can see why Anet wouldn’t want Death Nova to proc on a bone minions explosion, but it doesn’t seem too powerful to not be in the game.

Maybe I’m just wishing what minions could have been instead of what they are.

Death Nova bug

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Posted by: vicious.5683

vicious.5683

I think this is a bug, but Anet doesn’t know how/want to fix it.

This way they will have some patch notes for next month.

Death Nova bug

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Posted by: striker.3704

striker.3704

It isn’t a bug because other classes and other necro builds can do a LOT more damage than 4k in a single hit, especially crit based builds. The bone minions are one of the largest sources of damage for a minion master, so I can’t see why they would remove that synergy.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard