http://www.youtube.com/watch?v=n1CnYOe0kiQ&feature=plcp
(edited by Hufflepuffer.4201)
Hi,
I decided to test out the new Death Nova and see if it was worth using, when I noticed something strange about it. Here’s what the patch notes say:
“Death Nova: This skill now properly activates when using Taste of Death and Putrid Explosion. The internal cooldown has been removed. This skill’s field duration is now 4 seconds, and the rate it pulses has been increased to every 2 seconds. Its poison duration is 5 seconds per pulse.”
I took that to mean 15s full poison duration, 5s when you explode the bone minion and the initial field appears, then 5s more for each additional tick they stay in it. Unfortunately, the dmg portion of the dot only lasts 10s. The poison icon stays on the golem for 15s total, but the last 5s doesn’t seem to do anything, resulting in a loss of ~750 dmg
Test it out for yourself and see
PS: Because bone minions do 2 blast finishers, it actually combos with itself for an aoe poison field weakness, lol
edit: nm, it is a display error. It continues to do dmg, but it isn’t reported
(edited by Hufflepuffer.4201)
Did actually notice this but the dummy in mist did seem to continue taking dmg even though the dmg numbers stopped showing.
As for the combofield i havent been able to get em to use the death nova fields as combofield.
Did actually notice this but the dummy in mist did seem to continue taking dmg even though the dmg numbers stopped showing.
As for the combofield i havent been able to get em to use the death nova fields as combofield.
Ah yep, you are correct. It still continues to do damage, but the damage isn’t reported.
As for the combo field, it explodes once for me into the death nova puddle, then again a moment later for the aoe weakness (although this isn’t repoted either… the weakness condition simply shows up on the golem)
The bone minion combo is a bit buggy too. I had to stop and test it for a while. When you blow them up in a combo field things around you do get weakness, but it doesn’t show up as a combo icon when they do it, and it’s delayed by a couple seconds for some reason. It still works, if you watch the debuff icons on enemies. Just a bit wonky.
The bone minion combo is a bit buggy too. I had to stop and test it for a while. When you blow them up in a combo field things around you do get weakness, but it doesn’t show up as a combo icon when they do it, and it’s delayed by a couple seconds for some reason. It still works, if you watch the debuff icons on enemies. Just a bit wonky.
Upon further testing, it seems there was an undocumented change in the patch, and by change I mean stealth nerf. They corrected the bone minion blast finisher. It used to do 2 blasts per bone minion, meaning you could get upwards of 12s aoe retaliation when both were exploded in a well of blood
Now, they removed the 1st blast finisher, and only the 2nd counts. I’m disappointed, but I doubt it was working as intended previously
(edited by Hufflepuffer.4201)
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