Death Nova fixed yet?

Death Nova fixed yet?

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Is there any official word on a fix for death nova not triggering the damage on minion kill-command skills? Or do they even know about it? I just started using it again and really enjoy it now, but it is kind of a letdown that the damage refuses to trigger on commanded kills, at least for me and as far as I could tell in testing in heart of the mists too. The combat log never really helps when trying to nail down bugs >.>

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Bhawb.7408

Bhawb.7408

Its never been a bug, its intended.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It’s probably intended (never been confirmed by a dev to my knowledge) due to the fact Putrid Explosion already does a serious amount of damage and stacking more on top of it is probably making the trait too strong. So, they made it not apply to sacrifice skills.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

That is pretty disappointing, considering you have to go into a grandmaster to get it anyway. I could see if it were a master tier, but w/e. Not a game breaker I suppose, just disappointing.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Bhawb.7408

Bhawb.7408

It’d be a 2.5-3k DPS straight buff to Putrid Explosion, which would make the skill overall deal 6.5-8k damage AoE on a 20s CD while applying poison, weakness, and poison fields, with no kind of damage gear necessary. That’s just too much damage for a tanky build to get access to (people were complaing about BM rangers doing that not too long ago), so while the direct damage is super nice for on-death, it had to have that caveat added to allow it to be added.

As for the other stuff, I imagine it was simply ease of coding (for Blood Fiend/Flesh Wurm’s actives).

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Yeah it was the blood bag and rotten noodle I wish we had it for, I could care less if they exempted putrid explosion. If the blood fiend had it, it could open up a whole variety of builds using the runes that trigger on heals as well as the retal on heal trait, ect. Would make the blood bag worth bring ing

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Bhawb.7408

Bhawb.7408

He’s actually really good in the right builds (insert QQ about no UI here), but I’d like it for them too.

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Posted by: WereDragon.6083

WereDragon.6083

That’s disappointing… Couldn’t they lower the damage slightly on nova… Since taking the trait means your running MM by default… it wouldn’t hurt many other builds to my knowledge.

What do we say to the god of death? Not Today….
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Malsavias|80 Necromancer| Tarnished Coast

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Posted by: Fungalfoot.7213

Fungalfoot.7213

Just another case of necromancer overbalancing I fear. We’re not allowed to have synergy between traits and skills.

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Posted by: Bhawb.7408

Bhawb.7408

Essentially this is a case of making a small restriction to “niche” scenarios with high power in order to keep up a high effect overall. If they had to consider it with putrid mark I would imagine it could only be maybe 500 damage, instead of more like 1.2k. So they removed the high power case so that the power could be kept high all around, instead of having all the “power budget” spent on just one case (putrid mark).

No idea if that was explained well. But anyway, I think its better this way, it makes Death Nova feel really meaningful, and its hilarious when someone AoE cleaves down all your minions and eats 6k damage.

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Posted by: Andele.1306

Andele.1306

No idea if that was explained well. But anyway, I think its better this way, it makes Death Nova feel really meaningful, and its hilarious when someone AoE cleaves down all your minions and eats 6k damage.

Not to break the bubble, but that aoe that should cleave all the minions was probably that 20k 100b (or insert other skill like it) on a <10 sec cooldown. So no, i think that devs were, once again, plain lazy… also bad QA.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

No idea if that was explained well. But anyway, I think its better this way, it makes Death Nova feel really meaningful, and its hilarious when someone AoE cleaves down all your minions and eats 6k damage.

Not to break the bubble, but that aoe that should cleave all the minions was probably that 20k 100b (or insert other skill like it) on a <10 sec cooldown. So no, i think that devs were, once again, plain lazy… also bad QA.

I think he was talking about the 6k dmg from them ripping up each minion then subsequently taking 6k damage for doing so in the midst of their mindless dps spam that warriors are notorious for. Not the 100B dmg

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Andele.1306

Andele.1306

No idea if that was explained well. But anyway, I think its better this way, it makes Death Nova feel really meaningful, and its hilarious when someone AoE cleaves down all your minions and eats 6k damage.

Not to break the bubble, but that aoe that should cleave all the minions was probably that 20k 100b (or insert other skill like it) on a &lt;10 sec cooldown. So no, i think that devs were, once again, plain lazy... also bad QA.

I think he was talking about the 6k dmg from them ripping up each minion then subsequently taking 6k damage for doing so in the midst of their mindless dps spam that warriors are notorious for. Not the 100B dmg

No im just talking about proportion of investment vs returns given, if a skill that you can spam every &lt;10 seconds does more total damage in the same span as something that has double the cooldown, cast time and trait investment, for a 1.1 (1.6k traited) then a 1.4 damage hit on (up to 2.5k if crit) on a heavy armor npc is op with the first value being flat since minions dont scale with power and the explosion only dealing respectable damage if you go full into SR that has nothing to do with minions, yes it is a valid comparison to show how stupid the explanation was that "minions would be op if their death effects stacked, its not like they need to be in position for the damage and their pathing is somehow 7 times worse than the one of the bone fiends in the original GW (that were kinda limelight famous for what golem does right now with his moonwalk little brush or rock charges, being the only true ranged minions, but the amount of them you could have made it ok if one of them was spazzing around) and that they have actual long cooldowns (im ok with the cast time, it fits for the effect of it being a summon/increasing the strength you bring to a fight upfront).

*sorry if it sounded rude, but it plain and simple that the investment requirement for minions to be of true use (except for wurm, but as said thats because its competition was nerfed), is TOO kitten HIGH - insert meme guy here*

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Bhawb.7408

Bhawb.7408

I was talking about the death of the minions causing pretty high damage to the warrior after he used 100b. Each minion dying is about 1.2k-1.5k damage, and with 5 minions that is 6k+ damage. Not saying its comparable it shouldn’t be, because that is a single trait and the death of the minions causing comparable damage to an ability that he had to spend a lot to get up to that damage level. Unless I’m a bad necro (I am, but not with minions at least), my minions have already served there purpose.

Anyway, it was more about the fun little revenge of someone killing the minions only to eat crap because of it.

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