Death Shroud 1 vs Reaper Shroud 1 ?

Death Shroud 1 vs Reaper Shroud 1 ?

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Posted by: leasm.1279

leasm.1279

Has anyone compared Death Shroud 1 vs Reaper Shroud 1?

The obvious difference seems to be balanced already: ranged vs cleave. Damage output also seems to be balanced..

But what about when you add traits to them?

I’m asking this because at first glance (have not tested) Dhuumfire and Reaper’s Might seem to be way better on Reaper. Have they considered that? Maybe they should improve the speed on Life Blast a little bit?

Death Shroud 1 vs Reaper Shroud 1 ?

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Posted by: Azure.8670

Azure.8670

It’s probably because I’ve been using necro for too long, and I know reaper shroud is amazing, but for some reason I still prefer ds 1. It’s needed buffs for awhile but I love it

Death Shroud 1 vs Reaper Shroud 1 ?

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Posted by: Emapudapus.1307

Emapudapus.1307

They should create variations of ds/rs 1 traits, its imossible to balance it for both together since they are vastly different. Atm i also feel those traits are more balanced with rs in mind and not ds.

all is vain

Death Shroud 1 vs Reaper Shroud 1 ?

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Posted by: Son of Urza.1692

Son of Urza.1692

Dhuumfire and Reaper’s Might are indeed vastly better on Reaper than they are on base Necromancer. The reason is quite simple; RS1 has an attack speed of 2.3s/3 attacks = 0.77s/attack, while DS1 has an attack speed of 1.4s/attack. Numerically, a simple fix would be to cut the cast time+aftercast of DS1 in half (0.7s/attack) while halving the damage to maintain the current level of DPS (this might require some animation adjustment, which takes a bit more developer effort).

Death Shroud 1 vs Reaper Shroud 1 ?

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Posted by: Ilharn.6813

Ilharn.6813

Dhuumfire and Reaper’s Might are indeed vastly better on Reaper than they are on base Necromancer. The reason is quite simple; RS1 has an attack speed of 2.3s/3 attacks = 0.77s/attack, while DS1 has an attack speed of 1.4s/attack. Numerically, a simple fix would be to cut the cast time+aftercast of DS1 in half (0.7s/attack) while halving the damage to maintain the current level of DPS (this might require some animation adjustment, which takes a bit more developer effort).

This would be more fun for DS too if you casting like a machinegun
Sounds funny