Okay, so one of the main ideas of anet for why necro isn’t actually underpower and weak is death shroud. I don’t want to slam anet or anything, personally I believe necro is an okay class, we don’t have the best DPS or survivablility but when minion AI gets fixed it won’t be so bad. However I have to call them on all their claims that DS makes us evened out. For starters if you enter into a 1v1 battle without any previously built life force it is very unlikely you will be able to build up enough life force in the fight to get close to 100% or any amount of extra health that actual helps you significantly. You could help this of course by putting trait points into improving DS, but then I have to take away from my DPS or other survivability. As a necro you need the DPS as we have very low attack capabilities and spending your trait points on toughness or vitality will be a much better use for survival. Yes vitality also increases your health in DS, but it still isn’t enough to give you the actual great advantage and amazing health that anet builds it up to be. Also personally I believe that survivability in the long run needs at least mild DPS to go with it, unless you are just running you need DPS to be able to take down your enemy before they wear down your health, toughness and vitality or not. This is another shortcoming of DS as the skills included in DS consist of:
One auto attack, which gives poor damage if you are fortunate enough to have full life force when you enter DS, and as the battle progresses the damage this skill does lowers significantly until when you are at low DS health you are basically poking at your enemy with ridiculously low amounts of damage.
One chill and bleed skill that teleports you to your opponent, offering low range, bleed, and base damage.
One 1 1/4 second fear which is a very low fear and is of little to no use unless you are knocked down, and even then it most likely won’t protect you for your whole down.
One 600 rage aoe that does low damage and barley makes any effect on the loss of life force.
So, if our amazing DS is so great why do we not have skills that can at least do 1/2 of our normal sets damage? Basically when you are in DS all you are doing is delaying your death, if you cannot DPS your enemy whilst in DS then it is just a little more health for them to rip away while you do maybe 5k damage to them, not changing the overall outcome of the battle. The only legitimate use for DS as it stands is stalling if you have allies 10 seconds away or using it to sit there and not have your normal health eaten away while you wait for a heal or attack to finish it’s cooldown. DS isn’t this horrible thing I wouldn’t dream of using, but it isn’t what anet builds it up to be. It doesn’t make our pvp battles more even unless you have allies 5 seconds away or your enemy has 2k hp left, it doesn’t improve our win rate without the DPS to go along with the slightly increased health, and it offers no way to do any kind of DPS an enemy might find semi-threatening. To me DS sounds more like a mediocre utility or a horrible elite skill that nobody would dream of getting than an actual form that makes up for our very low DPS and horrible survival rate compared to other classes.
If you actually wanted to make DS a legitimate form that actually helped necromancers you could:
Make the auto attack (#1) skill do consistent damage regardless of the life force amount and reduce it’s CD time to 1/2 or 1/4 of a second.
Make the #2 ability come with a longer fear + another condition perhaps chill to keep them away from you longer or bleed for some DPS.
Make the #3 skill have a longer range and do more damage.
Make the #4 skill add more life force and slightly increase damage.
Make life force not naturally diminish when in DS so we only lose life force if we are being hit. If anet is worried about necromancers just running around exploring in DS I don’t know why. It’s supposed to be our second health bar right? Might as well let us use it. If you are for whatever reason so opposed to us being able to stroll about in DS without losing life force you could make it so that if you are in combat your life force doesn’t automatically diminish without people hitting you, even though I can’t see why we shouldn’t be able to stroll around out of combat with death shroud up and not continuously acting as if we are a Jagged Horror and bleeding ourselves out.
Add some good DS improving trait benefits that aren’t all in one trait line so we don’t have to waste our trait points.
That’s all I have to say about DS for now, like I said I am personally a fan of the necro class (it is my main class) it’s just that DS actually isn’t really good for anything but running and delaying death 10 seconds without actual helpful skills that do more than the absolutely horrible damage they do now.
All around player WvW main.
Dragonbrand Server
(edited by Rultrath.1679)