Death Shroud F1 and Reaper F2

Death Shroud F1 and Reaper F2

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Posted by: act.6302

act.6302

I like it the way it is now. Sure some ranged dps would be nice, but I think that is the reapers weakness (among other things). Every spec needs some weaknesses otherwise the game wouldn’t work.

And why would anyone go for necro over reaper, when reaper gives you both? It doesnt make sense to me. I thought elite specs were supposed to be roughly on par with our existing ones???

Yea agreed, just touch up scepter a little (more reliable LF generation)(axe works fine for me). Problem solved. Reaper is good.

Death Shroud F1 and Reaper F2

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Posted by: FunnyCide.5426

FunnyCide.5426

I love my ranged DS and RS is the one thing making me hesitate on going Reaper with my necro. So I’d be fine with RS being added as an f2 or if they would let us choose which shroud we wanted to use. Just make f1 swapable like our utility skills are.

Death Shroud F1 and Reaper F2

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Posted by: Sigmoid.7082

Sigmoid.7082

I love my ranged DS and RS is the one thing making me hesitate on going Reaper with my necro. .

This is exactly the reason its the way it is. Choice and trade of. Opportunity cost.

Death Shroud F1 and Reaper F2

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Posted by: Frost.1503

Frost.1503

No F1 and F2 for the Necro, They remove to us death shroud for give Reaping, but:
Thief: Daredevil’s mechanic is the increased endurance and dodging that can have a different effect depending on the active grandmaster trait. (Is a improvement, he has the same skill of before, also F1)
Warrior: Berserker is a warrior elite specialization that can wield torches and gains access to rage skills. After building enough adrenaline, they are able to enter berserk mode, granting a new set of burst skills. (F1 plus F2)
Chronomancer: Chronomancer is a mesmer elite specialization that can wield shields. They will be given a fifth shatter skill, Continuum Shift, and access to wells. (F1,F2,F3,F4 plus F5)
Elementalist: Tempest is an elementalist elite specialization that can wield warhorns. They’ll have the ability to overload attunements, and access to shout skills. (like before plus overload F1,F2,F3 and F4)
Why we can’t have bot when we need it…

Death Shroud F1 and Reaper F2

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Posted by: Erasmus.1624

Erasmus.1624

No F1 and F2 for the Necro, They remove to us death shroud for give Reaping, but:
Thief: Daredevil’s mechanic is the increased endurance and dodging that can have a different effect depending on the active grandmaster trait. (Is a improvement, he has the same skill of before, also F1)
Warrior: Berserker is a warrior elite specialization that can wield torches and gains access to rage skills. After building enough adrenaline, they are able to enter berserk mode, granting a new set of burst skills. (F1 plus F2)
Chronomancer: Chronomancer is a mesmer elite specialization that can wield shields. They will be given a fifth shatter skill, Continuum Shift, and access to wells. (F1,F2,F3,F4 plus F5)
Elementalist: Tempest is an elementalist elite specialization that can wield warhorns. They’ll have the ability to overload attunements, and access to shout skills. (like before plus overload F1,F2,F3 and F4)
Why we can’t have bot when we need it…

Just because anet has demonstrated a (surprisingly high given their track record) 17% success rate with creating actual functional flavor, it doesn’t mean that you should actively wish for the compromise of that little sliver of not-utterly-contrived, boring, tack-on design just because “the other guys got it.”

Thoughts like yours are why passive healing, stability, invulnerability spam and super-passive play is the only playstyle that this game promotes across every class.

Death Shroud F1 and Reaper F2

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Posted by: Falcon.8713

Falcon.8713

Nice idea, except that balancing is made through pvp and both DS & RS WOULD BE OP AS kitten

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

Death Shroud F1 and Reaper F2

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Posted by: Frost.1503

Frost.1503

No F1 and F2 for the Necro, They remove to us death shroud for give Reaping, but:
Thief: Daredevil’s mechanic is the increased endurance and dodging that can have a different effect depending on the active grandmaster trait. (Is a improvement, he has the same skill of before, also F1)
Warrior: Berserker is a warrior elite specialization that can wield torches and gains access to rage skills. After building enough adrenaline, they are able to enter berserk mode, granting a new set of burst skills. (F1 plus F2)
Chronomancer: Chronomancer is a mesmer elite specialization that can wield shields. They will be given a fifth shatter skill, Continuum Shift, and access to wells. (F1,F2,F3,F4 plus F5)
Elementalist: Tempest is an elementalist elite specialization that can wield warhorns. They’ll have the ability to overload attunements, and access to shout skills. (like before plus overload F1,F2,F3 and F4)
Why we can’t have bot when we need it…

Just because anet has demonstrated a (surprisingly high given their track record) 17% success rate with creating actual functional flavor, it doesn’t mean that you should actively wish for the compromise of that little sliver of not-utterly-contrived, boring, tack-on design just because “the other guys got it.”

Thoughts like yours are why passive healing, stability, invulnerability spam and super-passive play is the only playstyle that this game promotes across every class.

No is much better have a Necromancer that no body like have in wvw, pve, fractal, ecc ecc