Death Shroud Limitation
I think a CD-less DS would be a bit awkward. It would be really difficult to play against, like an elementalist who can always attune to water, making it really difficult to time your offense since their defense is effectively always up.
I do think utility skills in DS are important, as is self-healing through DS. It just doesn’t make sense for a profession to spend such a significant amount of time barred off from the things that make your build what it is.
DS didn’t have a CD at one point. I don’t remember if that ever made it to live or if it was just in the beta weekends, but I quite liked it that way. You could quickly pop in and out to spread damage between HP and LF instead of taking it all into either pool.
DS didn’t have a CD at one point. I don’t remember if that ever made it to live or if it was just in the beta weekends, but I quite liked it that way. You could quickly pop in and out to spread damage between HP and LF instead of taking it all into either pool.
It used to not sure why they removed it… If that could come back,it’s aegis effect,heals and utilities working in DS it would be a pretty good improvement for necro, maybe not all that we need but a good step.
The Dhuumfire thread
I was thinking 5 second on deathshroud cooldown would be a good balance.
I think it would be more similar to elementalist earth attunement than water. water just provides healing mostly.
ive been so use to not having utilities in death shroud that i don’t even know what to think.
(edited by Tadsoul.6951)
Make DS a real “manashield” : Allow utilities and healing in DS, and make it scale with the amount of enemies.
And then realize “normal” manashields usually have a duration higher than their cooldowns… But still, i think it should stay at 10 s CD.