I’m beginning to lose more interest in the class by the day, and thought that the best course of action was to seek advice from fellow necromancers struggling with the same issues. I know this isn’t exactly a grand opening line to promote intelligent discussion on a class, but I think we are all familiar with the current state of affairs.
When I created my character, I had several character concepts in mind. “Sure,” I thought, “if this life-stealing necromancer idea doesn’t work, I’ll just build a condition-based character!” I was sorely disappointed on both fronts.
With the poor damage axe produces in respect to other power-based builds from separate professions, the lackluster life siphoning from dagger in a high risk-low reward melee range, and the relatively poor ability to stack bleeds with scepter against a single target, I found myself cornered into the only remaining weapon available. The staff.
With that in mind, I began trying to find a way to validate the primary usage of a staff over that of alternative forms of damage. One of the most noticeable aspects of the staff is it’s ability to generate life force arguably better than any other weapon (tied with axe+focus). Building from this, I tried out several power/crit based trait setups that would benefit a Death Shroud centric build the most.
The resulting damage was a respectable 700-800 auto attack, with nearly 1,500 crits.
It wasn’t uncommon to see 3k crits with putrid mark, and a full combination of marks yielded approximately 3,000-5,000 damage in a period of only a couple seconds. Hardly any burst in comparison to that of other classes, but a decent amount of damage for the necromancer regardless of weapon choice (especially because it’s all AoE).
The largest drawback, as I’m sure you already know, is that the staff is extremely cool-down reliant. Surely you can’t build a character around a 5,000 damage burst once every 25 seconds. This is where weapon swapping and death shroud come into play- It just so happens that this is also where things become more complicated.
A power build such as this would find absolutely no use for a scepter, leaving other Axe or Dagger as secondary choices:
A) Dagger- Although dealing more damage, and synergizing more favorably with the stats I’m already seeking, the auto attack doesn’t mesh well with the ranged benefit of a staff. Dancing in and out of combat with no reliable mobility tool makes pulling this off difficult at best, and impossible at worst. Once you look past that, however, you can see that both the regeneration from staff #2 and the life siphon from dagger #2 make this a rather “tanky” alternative to the axe.
B) Axe- With both an AoE snare and the ability to stack vulnerability, the axe is a prime candidate as a secondary weapon for a power-based staff build. Stacking up vulnerability through Well of Corruption, Focus #4, and the axe auto attack could lead to some impressive AoE staff burst. However, the difference between axe and dagger is barely an 8% damage differential (through vulnerability) at the expense of a lower damage channel and the life drain that accompanies it.
Along with whichever main-hand weapon is chosen, an equally significant off-hand must be as well:
1) Dagger- Providing little in the way of power-based damage, the dagger offhand applies various debuffing conditions such as AoE weakening, multi-target blind, and (if traited) a multi-target chill. This would go quite nicely with the debilitating conditions the staff already applies, had I been focused on doing so.
2) War Horn- Perhaps providing even less to a power based build than an offhand dagger, the only huge benefit I can see associated with this offhand is the swiftness it grants. At a relatively short duration and a cripple that only applies in melee range, I could only see this choice being prevalent on a defensive build that simultaneously uses a dagger in the main hand.
3) Focus- Granting a considerable amount of life force through #4, coupled with the respectable damage it deals if all bounces connect, it would be difficult to deter me from this weapon. Although the chill affects only a single target, it works nicely with an axe or dagger’s primary focus on a single target. Used as a kiting tool or gap closer, I could see it being useful in a variety of situations (not to mention the boon removal). In addition to all of the aforementioned, it even stacks vulnerability relatively easily (if you or an ally is within range) to line up better damage on the staff burst combination.