Death Shrout Battle tank build (sPvP)
Motivation
Having the post of Jon Peters in Mind:
“Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him. "
https://forum-en.gw2archive.eu/forum/pvp/pvp/I-play-a-necro-but-I-traid-a-warrior-for-one-play-session/first#post115247
I tried to make a build focusing on utilizing Death Shroud as much as possible.
the build
The builds idea is simple: use Death Shroud to soak up damage as much as posssible.
Since Death Shroud damage scales best with power and crit and critical hits having a lot of proc chances via Sigils and Traits, it also relies on critical chance.
Here is the build: 0/30/10/0/30
http://www.gw2build.com/builds/simulator.php#1.5.4.7.13.0.4.37.37.0.107.122.121.123.129.5.3.19.0.0.0.317.325.327.332.0.0.0.0.0.364.370.372.0.30.10.0.30
Weapons are Staff and Axe, because those two have the highest Life Force generation, since you’ll need a lot of Life Force to make the build work.
Items for sPvP are the following:
Rampager’s Amulet ( +569 condition damage, +284 power, +798 precision, +284 vitality)
I changed the jewel in the amulet to gain an extra 125 toughness.
Axe with Superior Sigil of Accuracy http://wiki.guildwars2.com/wiki/Sigil_of_Perception
Offhand dagger with Superior Sigil of Purity http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Purity
Staff with Superior Sigil of Purity http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Purity
Armor rune 6 times http://wiki.guildwars2.com/wiki/Rune_of_Infiltration
- (1): +2% damage vs. foes below 50% health
- (2): +15 Precision
- (3): +3% damage vs. foes below 50% health
- (4): +35 Precision
- (5): +5% damage vs. foes below 50% health
- (6): Cloak when you fall below 10% health. (Cooldown: 90s)
- Rebreather rune 1 http://wiki.guildwars2.com/wiki/Rune_of_the_Guardian
+25 tougness
Strength and weaknesses
Strength offense
- 10% extra damage on foes below 50% health
- 2% extra damage per condition on your enemy
- 5% extra damage if Life Force is above 50% (will happen a lot)
- 66% chance for 1 second bleeding on critical hits
- 87% crit chance in Death Shroud for 5 seconds
- 67% crit chance
- 180% extra damage on crit
- high condition damage
- medium direct damage
- 1 second ground targeted fear (staff 4), 1 second singletarget fear (Death Shroud 3) and a knockdown (Flesh Golem)
- 2 sources of Chill (Death Shroud 2 and staff 3)
- 2 sources of Cripple (axe 3 and Flesh Golem)
- 1 source of Retaliation that scales with number of enemys (axe 3)
- 666 DPS Flesh Golem
- 2 sources of vulnerabilty (axe 1 and Spectral Wall)
- 3 sources of bleed (staff 2, Death Shroud 2, 66% chance for a 1 second bleed on critical hit)
Strength defense - 130% of health as Life Force
- You gain almost 230% out of vitality, health + 130% health as Life Force
- Toughness worth is doubled since its applied to your Life Force and Health Pool
highest Life Force generation (Staff Life Force per second 1,304 on all attacks, 4 Life Force per second on Axe 2, 5% Life Force on Spectral Skill use) - 3 ways of actively removing conditions (offhand dagger 1, staff 4 and Consume Conditions)
- 2 stun breakers (Spectral Armor and Spectral Walk)
- 1 passive stun breaker every 60 seconds at 50% health (Spectral Armor)
- 20% faster Spectral skill recharge
- 2 sources of protection (Spectral Armor and Spectral Wall)
- 5 second Death Shroud cooldown
- 33% chance to gain 1% Life Force on critical hits
- very strong heal if used while having conditions on yourself
- medium AoE regeneration from Staff 2
- emergency stealth at 10% life
Weakness offense
- no burst spikes, damage is rather consistent
- no boon removal
- Jagged Horrors can be used to rally (or did they fix that?)
Weakness defense
- prone to CC in Death Shroud (although you can shift out of it and use one of your stunbreakers)
- prone to conditions in Death Shroud, condition removal is on chance rather than active
- no healing your health pool while in Death Shroud
(edited by Fiesbert.9816)