Death Shroud power necro
They made DeathShroud take life from your health pool after life force ran out.
We used to be able to use it to suck up a ‘1shot kills you’ blow.
Were now left without Vigor, End Regen, Block, Invul, or anything to avoid the many ‘1shot kills you’ mechanics in this game, as soon as your endurance runs out. (Only class in the game that doesn’t get something to help out)
They were also nice enough to add a bug where, when you leave a transform like DS, you have a 1sec+lag delay on Heal and other buttons returning.
Also a while ago, a bug where you can no longer swap weaps in DS. Which they said, we know, but we can’t be bothered fixing. (It’s annoying because DS works off your main hand weapon, so staff is highest kitten was also nice to swap weaps for different insigs)
Also, they nurfed fear duration, to compensate for DumbFire. Not a biggie to most people, but those who set up extra condition duration to get that extra tick of DS fear in a terror build, also felt it.
I’m also a fan of the focus.
They fixed the dmg bug wile in DS,so now DS last alot longer.The other stuff that people say is a nerf is more of a fix.
Yeh, they did make it 100% your Max life, not 66%. They also stopped direct dam, doing double damage to DS.
(They also fixed the half downed life than other class’s, gave us access to brake stun on choices of buttons, and not with 90sec CDs. Which helped bring us up to par a bit more, tho there’ a newish bug where Putrid Mark doesn’t remove condi from allie & only a few from yourself, which killed off our ‘role’ others can’t do.)
Oh yeh, 50% crit on DS rocks, particularly with wells! Can easily be flipped over to ‘3 sec stability on DS’ tho nurfed from perm stability while in DS, also saves ya bum in chain CC situations. If they give us some sort of endurance regen, so we can avoid ‘1shot kill’ as often as other class’s, well be better off.
Yeh, they did make it 100% your Max life, not 66%. They also stopped direct dam, doing double damage to DS.
(They also fixed the half downed life than other class’s, gave us access to brake stun on choices of buttons, and not with 90sec CDs. Which helped bring us up to par a bit more, tho there’ a newish bug where Putrid Mark doesn’t remove condi from allie & only a few from yourself, which killed off our ‘role’ others can’t do.)
Oh yeh, 50% crit on DS rocks, particularly with wells! Can easily be flipped over to ‘3 sec stability on DS’ tho nurfed from perm stability while in DS, also saves ya bum in chain CC situations. If they give us some sort of endurance regen, so we can avoid ‘1shot kill’ as often as other class’s, well be better off.
It was closer to 60% of hp and they didnt fix the change where DS has some weird innate armor (which used to overwrite your toughness bonus making glass cannons tankier and anything with toughness as a secondary weaker than intended) which they now increased a bit (so soldier, cleric, rabid, etc dont lose EHP in ds) and just doubled the base hp to LF transition (which we know is around 117% now, and with around i mean like a 117.03 or 116.93 or something stupidly small like that).
Dont get me wrong we are now way tankier in 1v1 and against basic hits, but it nerfed all 1vx potential and big hits and my precious DS jumping (which with Spectral skill nerfs was/is plain too much, i wouldnt complain if they just nerfed spectrals to their current form).
BTW FitG is kinda just as laggy as getting kicked out of DS/DS running out and doesnt instantly apply Stability (your skills have to actually flip to ds, not just your hp bar and green ui effects), rare but still happens (just how the 1 second lag on exit used to be way back in the days).
I heard some poeple say that the new death shroud is somehow worse and “a shadow of its former self”? But the +50% critical chance grandmaster seems awesome and i was thinking of a power build build around death shroud and lifeblast… its mostly for pve but could work in pvp too
also why do all power necros run dagger + warhorn? or dagger + dagger? it seems, at least to me, that dagger + focus is better for a power build in every way…
Focus will generate more damage output, yes. Warhorn provides more utility and control of your opponent which is valuable for a class that, relative to other melee builds/classes, is pretty lackluster.
Personally I use Axe/Focus in a 30/10/0/0/30 build for both PvP and WvW and find it vastly superior to Dagger/X but that probably has more to do with the current meta and my play-style than anything else.
And yes, Deathly Perception is the shiz. Specially when used in conjunction with high LF generation and damage wells (suffering/corruption). If you haven’t tried it already, find a group of opponents bunched together (PvP conquest mode really lends itself to this), drop a staff 3 > well of suffering (can combo with staff 4 here as well to throw up a blind) > pop DS > DS5 > DS4 then sit back and watch what happens
I’ve stayed at this party entirely too long