Death magic and curses?

Death magic and curses?

in Necromancer

Posted by: Al Masone.1274

Al Masone.1274

Hi, today i’d like to ask you about these 2 trait lines. How do you feel about them?
Personally, death magic looks really good on paper, and is quite efficient too, but it’s like it misses something. Mainly because during lots of fights, even if full pvt and all the toughness i can get, i don’t feel that much resistant, meaning that i’m still kinda susceptible to bursts, so much that i can barely escape fights. That is, for the traits that don’t involve minions, i’m not asking about them here.
I take it over blood magic, mainly because bm is so manistream right now, and doesn’t stack in small parties. Problems is, bm feels more strong and rewarding than dm overall
Maybe dm could reduce the duration of hard CC, or mitigate damage (more than protection) while CCed?
I think of bm and dm as mutually exclusives: one makes you a vampire that stays alive by draining the life out of your opponent, the other makes you a juggernaut that simply doesn’t go down. The first is kinda this way in the game, the other isn’t.

Curses has interesting effects, but it really looks like the weaker version of spite. It doesn’t seem to enhance conditions that much, considering that spite gives plenty of might and vuln, that both amplify condition damage, as well as direct damage. Curses seems more about side effects, and while i found it fun to use with dm and bm plus minions and rabid set, it doesn’t seem too much if you go “solo”.
In Pvp I’ve had lots of victories going celestial MM (dm, bm, curses). But otherwise, if I wanna try conditions (and they’re not that appealing on themselves right now), i’d rather take spite and two of the other 3 trait lines, leaving curses out.
What do you think? Did you manage to actually to use the curses line to its full potential?

On a side note, soul reaping seems always mandatory, because death shroud has a really short duration and doesn’t deal much damage, unless traited. You just have to take that trait line, otherwise necros’ own mechanic feels useless.

Death magic and curses?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Death Magic is really missing a Master level minor. Soul Comprehension, on average, adds about 1% total to your life force gain, which is completely irrelevant. My latest idea was changing it to pulse 1 stack of 30 second Stability every 30 seconds in combat. It would kind of work like the Guardian Virtue of Courage passive, but let the Necro ignore 1 hard CC instead of attack. Duration of the 1 stack and the pulse interval should be the same.

Curses needs an actual choice at two of the tiers: Adept and Grandmaster. Plague Sending is great, but it is literally the only one even worth considering outside of jumping puzzles. Likewise, Weakening Shroud is the only good Grandmaster trait for PvP or WvW, and Lingering Curse still has some trouble competing with it in PvE (mainly due to the fact it doesn’t work at all on Grasping Dead and also doesn’t work right on Putrid Curse).

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver