Death's Charge awkwardness

Death's Charge awkwardness

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Posted by: Khristophoros.7194

Khristophoros.7194

Death’s Charge (Reaper’s Shroud 2) has some awkward problems with the hitbox and movement.

- The hitbox is too small so it often doesn’t hit the target when the character uses it while targeting an enemy in range.

- When using it to approach an enemy in range, the character will stop dashing when reaching melee range, but the hitbox doesn’t reach due to the above problem. The animation will continue without hitting the enemy or moving closer.

- At the end of the animation, the character stops moving for moment which diminishes the actual mobility of the ability.

Death's Charge awkwardness

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Posted by: mazut.4296

mazut.4296

Its that way since they change it in BW2 I think.

Death's Charge awkwardness

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Posted by: Stand The Wall.6987

Stand The Wall.6987

This should be posted in bugs.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Death's Charge awkwardness

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Posted by: Khristophoros.7194

Khristophoros.7194

They aren’t really bugs IMO. Well, in theory … but game devs can arbitrarily decide something is a bug or not so I’ll make a thread anyway. Maybe it will work.

Death's Charge awkwardness

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Posted by: BIGHARSHNESS.3510

BIGHARSHNESS.3510

I never noticed this… I guess because the BWE1 version was so terrible.

Death's Charge awkwardness

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Posted by: meow one twenty.4376

meow one twenty.4376

Hitbox is small and it only goes to where your enemy was at the time you began the charge. I like this. You can’t always press it and just expect a hit, you actually have to time it.

Alright meow, where were we?

Death's Charge awkwardness

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Posted by: Khristophoros.7194

Khristophoros.7194

Hitbox is small and it only goes to where your enemy was at the time you began the charge. I like this. You can’t always press it and just expect a hit, you actually have to time it.

That isn’t consistent with most skills, especially dashes and leaps. The other ones have some tracking. Why shouldn’t this one?

Death's Charge awkwardness

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Posted by: meow one twenty.4376

meow one twenty.4376

Hitbox is small and it only goes to where your enemy was at the time you began the charge. I like this. You can’t always press it and just expect a hit, you actually have to time it.

That isn’t consistent with most skills, especially dashes and leaps. The other ones have some tracking. Why shouldn’t this one?

No reason. I just like it.

Alright meow, where were we?

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Posted by: zapv.8051

zapv.8051

It needs to be cleaned up to hit more consistently I agree.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Death's Charge awkwardness

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Posted by: kiki.6250

kiki.6250

Its real fun if you miss, or if mob dies right when you charge and you launch yourself from cliff.