221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Death's Charge major pathing issues
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I have yet to notice this.
I have yet to notice this.
When it’s occurred to me, it’ll mostly happen when your charge reaches them and they move (ex. you get to them halfway into the charge and they move before it finishes and does the major hit). In that case you kinda just stop and finish the cast instead of moving toward them until the end of the charge animation.
Terrain issues I’ll agree and say I haven’t had an issue.
I’ve only had it happen when they teleport during the DC cast towards when the final hit damage would be dealt. Otherwise I think the skill is one of the most consistent gap closers in the game.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
ive had it where im literally on the target and use it and maybe one tick at the beginning hits but none in between and then the last one hits…. serious loss of damage. But ill be fair it is quite rare i experience this.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
This ability should remove imobilize and go trough enemys knoking them down like rev staff.
This ability should remove imobilize and go trough enemys knoking them down like rev staff.
That would mean increasing the cooldown massively to like 20s at the very least.
This ability should remove imobilize and go trough enemys knoking them down like rev staff.
Not massively. To 10s tops considering how flufy reapershroud is. If too op then same cd and remove imobilize and evade while doing it.
That would mean increasing the cooldown massively to like 20s at the very least.
This ability should remove imobilize and go trough enemys knoking them down like rev staff.
Not massively. To 10s tops considering how flufy reapershroud is. If too op then same cd and remove imobilize and evade while doing it.
That would mean increasing the cooldown massively to like 20s at the very least.
Surge of the Mists has a 20s cooldown + energy cost (rev skills generally have lower cooldowns because of the energy cost) and is the best CC skill in game while having a 1s evade too.
Even if you were to remove the evade, you’d still be left with the projectile block, massive CC and the added imob removal. That’s easily a 20s cooldown in of itself, if not more.