Death's Charge major pathing issues

Death's Charge major pathing issues

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Posted by: Swagger.1459

Swagger.1459

https://wiki.guildwars2.com/wiki/Death's_Charge

There have been a awful lot of times where slight terrain differences and enemy movements have screwed the pathing on this skill, and I can’t be the only one who has noticed it… Can we look into fixing this please?

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Death's Charge major pathing issues

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Posted by: Justine.6351

Justine.6351

I have yet to notice this.

Death's Charge major pathing issues

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Posted by: Waffle.3748

Waffle.3748

I have yet to notice this.

When it’s occurred to me, it’ll mostly happen when your charge reaches them and they move (ex. you get to them halfway into the charge and they move before it finishes and does the major hit). In that case you kinda just stop and finish the cast instead of moving toward them until the end of the charge animation.

Terrain issues I’ll agree and say I haven’t had an issue.

Death's Charge major pathing issues

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Posted by: DeceiverX.8361

DeceiverX.8361

I’ve only had it happen when they teleport during the DC cast towards when the final hit damage would be dealt. Otherwise I think the skill is one of the most consistent gap closers in the game.

Death's Charge major pathing issues

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Posted by: NeXeD.3042

NeXeD.3042

ive had it where im literally on the target and use it and maybe one tick at the beginning hits but none in between and then the last one hits…. serious loss of damage. But ill be fair it is quite rare i experience this.

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Death's Charge major pathing issues

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Posted by: miguelsil.6324

miguelsil.6324

This ability should remove imobilize and go trough enemys knoking them down like rev staff.

Death's Charge major pathing issues

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Posted by: Lahmia.2193

Lahmia.2193

This ability should remove imobilize and go trough enemys knoking them down like rev staff.

That would mean increasing the cooldown massively to like 20s at the very least.

Surrender and serve me in life, or die and slave for me in death.

Death's Charge major pathing issues

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Posted by: miguelsil.6324

miguelsil.6324

This ability should remove imobilize and go trough enemys knoking them down like rev staff.

Not massively. To 10s tops considering how flufy reapershroud is. If too op then same cd and remove imobilize and evade while doing it.
That would mean increasing the cooldown massively to like 20s at the very least.

Death's Charge major pathing issues

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Posted by: Lahmia.2193

Lahmia.2193

This ability should remove imobilize and go trough enemys knoking them down like rev staff.

Not massively. To 10s tops considering how flufy reapershroud is. If too op then same cd and remove imobilize and evade while doing it.
That would mean increasing the cooldown massively to like 20s at the very least.

Surge of the Mists has a 20s cooldown + energy cost (rev skills generally have lower cooldowns because of the energy cost) and is the best CC skill in game while having a 1s evade too.
Even if you were to remove the evade, you’d still be left with the projectile block, massive CC and the added imob removal. That’s easily a 20s cooldown in of itself, if not more.

Surrender and serve me in life, or die and slave for me in death.