Deathly Chill Damage/Feedback
Maybe you should’ve went and tested it during the weekend. My chill was ticking for about 1k.
Its a lot higher than you think. Its really strong where its at. around 400 above 50% and about 800 below 50%. Can scale higher than that though.
I think the wiki data is still from BWE1. Now it is the double. It definitely ticked for 700-800.
I think Reaper would have a much stronger place in a raid comp if they can have a strong condi that was prof specific.
I don’t see why it would. Deathly chill does increase the condi output of reaper, but the fact that it is a “unique” condi does not make it more viable. Now that there is no condi cap, the condi variety does not matter, what matters is the final damage.
Now chill can be useful for its debuff potential (CD increase + movement speed). For example in the raid boss we currently saw, chill can probably help a bit with the moving orbs by slowing them. But a plain knock back does a better job…
Ah snap, I guess the wiki’s outdated.
Was it stacking in intensity too or was it just a modifier change?
Ah snap, I guess the wiki’s outdated.
Was it stacking in intensity too or was it just a modifier change?
No intensity stacking… This is the old burn all over again
With no intensity stacking, it’s not really doing more damage than burning though.
Even at the highest estimate here of 1k per tick, Deathly Chill’s only as effective as having less than 3 stacks of burning on something. It’s so easy for other profession’s Condi builds with burning to get lots of stacks and really that’s what Reaper’s competing against..
Too bad chill is a soft CC and is rendered useless to enemies with break bars >.<
Sorry for necroing the thread, so what’s deathly chill’s new number?