Deathly Chill Damage/Feedback

Deathly Chill Damage/Feedback

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Posted by: Shalien.9018

Shalien.9018

So I was talking about Sinister Reaper builds with my guildies and the question came up, Should Deathly Chill do more damage than burning?

Right now Deathly Chill info on the wiki is:

  • Damage below Threshold: 145 (0.12)?
  • Damage above Threshold: 97 (0.08)?
  • Health Threshold: 50%

Burning is:

  • (0.155 * Condition Damage) + 131.5

We get 1382 Condi Damage from full Ascended Sinister gear which makes them:

  • Deathly Chill = 310.84 per tick below 50%, 207.56 per tick above 50%
  • Burning = 345.71 per tick

Should Reaper’s have access to a high damage condi? Burning stacks in intensity but Unless the trait will also change how Chill itself works, it will only stack in duration. With all this talk about Reaper’s not being included in Raid comps, I think Reaper would have a much stronger place in a raid comp if they can have a strong condi that was prof specific.

Deathly Chill should:

  • Out damage burning at least by a little
  • Stack in Intensity and Duration
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Posted by: Zaroua.2714

Zaroua.2714

Maybe you should’ve went and tested it during the weekend. My chill was ticking for about 1k.

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Posted by: Lily.1935

Lily.1935

Its a lot higher than you think. Its really strong where its at. around 400 above 50% and about 800 below 50%. Can scale higher than that though.

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Posted by: Silverkey.2078

Silverkey.2078

I think the wiki data is still from BWE1. Now it is the double. It definitely ticked for 700-800.

I think Reaper would have a much stronger place in a raid comp if they can have a strong condi that was prof specific.

I don’t see why it would. Deathly chill does increase the condi output of reaper, but the fact that it is a “unique” condi does not make it more viable. Now that there is no condi cap, the condi variety does not matter, what matters is the final damage.

Now chill can be useful for its debuff potential (CD increase + movement speed). For example in the raid boss we currently saw, chill can probably help a bit with the moving orbs by slowing them. But a plain knock back does a better job…

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Posted by: Shalien.9018

Shalien.9018

Ah snap, I guess the wiki’s outdated.

Was it stacking in intensity too or was it just a modifier change?

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Posted by: Silverkey.2078

Silverkey.2078

Ah snap, I guess the wiki’s outdated.

Was it stacking in intensity too or was it just a modifier change?

No intensity stacking… This is the old burn all over again

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Posted by: Shalien.9018

Shalien.9018

With no intensity stacking, it’s not really doing more damage than burning though.

Even at the highest estimate here of 1k per tick, Deathly Chill’s only as effective as having less than 3 stacks of burning on something. It’s so easy for other profession’s Condi builds with burning to get lots of stacks and really that’s what Reaper’s competing against..

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Posted by: Kill.3458

Kill.3458

Too bad chill is a soft CC and is rendered useless to enemies with break bars >.<

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Posted by: Afya.5842

Afya.5842

Sorry for necroing the thread, so what’s deathly chill’s new number?