Deathly Chill and PvE
yeah its total BS
-Total War: Warhammer
-Guild Wars 2
I really hope this is just an oversight by anet and maybe someday they’ll fix it?
I really hope this is just an oversight by anet and maybe someday they’ll fix it?
Probably not, they simply didn’t bother with splitting mechanics. DC procs on chill application and not on chill inducing skill/effect. If it would be the 2nd case you could just say let the dmg go through and ignore chill. They’d need to rewrite quite some code for that I guess…
The only thing is, it already functions that way on enemies with break bars or the old defiance boon. They are still immune to the slow effects of chill or the cc effects of fear, but they still took damage from terror and deathly chill.
That is mainly what is bothering me. They already have enemies in the game that show this is perfectly possible to implement, but they still have these random enemies that remain completely immune to the damage from terror and deathly chill, making it that much more difficult to make a consistent necro/reaper condi build.
The only thing is, it already functions that way on enemies with break bars or the old defiance boon. They are still immune to the slow effects of chill or the cc effects of fear, but they still took damage from terror and deathly chill.
That is mainly what is bothering me. They already have enemies in the game that show this is perfectly possible to implement, but they still have these random enemies that remain completely immune to the damage from terror and deathly chill, making it that much more difficult to make a consistent necro/reaper condi build.
Play as Burn Guard in PvE, you’ll cry even more. Even in WvW is complicated, with the immune fire elementals in shirines.
But I agree, they should updade all old deafiance mechanic to the new one. And remove a few exceptions where the NPC is immune to soft CC, should be changed to be no effect on them but still apply.
Play as Burn Guard in PvE, you’ll cry even more. Even in WvW is complicated, with the immune fire elementals in shirines.
But I agree, they should updade all old deafiance mechanic to the new one. And remove a few exceptions where the NPC is immune to soft CC, should be changed to be no effect on them but still apply.
The amount of PvE bosses immune to burn is far fewer than those immune to chill and fear, so that would actually be an improvement.