Deathly Chill change
Have a friend that said he’s doing less damage than he was VS targets above 50% with low condi damage, but more damage than VS below 50% with roughly ~1500-1600 condi damage.
Don’t have exact numbers tho,
This was the previous effect: https://wiki.guildwars2.com/index.php?title=Deathly_Chill&diff=1091051&oldid=1091049
It used to deal damage to targets you applied chill to, that damage was then doubled when they were lower than 50% HP. Assuming you have an actual condition build (as in, high condition damage) you now do just less than the lower than 50% damage no matter what the HP of the enemy is. I’m talking like less than 10% damage loss (with condition damage) below 50% for a huge damage gain above 50%.
Thanks for the info everyone.
It is clear to me now.
Nice change.