Deathly Chill change

Deathly Chill change

in Necromancer

Posted by: Yashuoa.9527

Yashuoa.9527

They changed Deathly Chill into:

Reaper—Deathly Chill: Removed the 50% health threshold on this skill so that it now does the same damage at all times.
Adjusted the damage ratio.
Decreased the base damage from 40 to 10.
Increased the level multiplier by 25%.
Increased the condition damage multiplier by 87%.

Necro being an alt I havent payed much attention yet to what it was before and how much the dmg changed.

So it used to only proc on targets below 50% health?
How much has the dmg changed with the multipliers?

Like roughly how much did it do before compared to now?

Deathly Chill change

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Posted by: BobbyT.7192

BobbyT.7192

Have a friend that said he’s doing less damage than he was VS targets above 50% with low condi damage, but more damage than VS below 50% with roughly ~1500-1600 condi damage.

Don’t have exact numbers tho,

Deathly Chill change

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Posted by: zone.1073

zone.1073

Deathly Chill change

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Posted by: Bhawb.7408

Bhawb.7408

It used to deal damage to targets you applied chill to, that damage was then doubled when they were lower than 50% HP. Assuming you have an actual condition build (as in, high condition damage) you now do just less than the lower than 50% damage no matter what the HP of the enemy is. I’m talking like less than 10% damage loss (with condition damage) below 50% for a huge damage gain above 50%.

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Deathly Chill change

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Posted by: Yashuoa.9527

Yashuoa.9527

Thanks for the info everyone.
It is clear to me now.
Nice change.