Deathly Chill
The weakness of this trait is that only your chills deal damages.
Only a rework could solve it.
I/
Apply to nearby foes Deathly Chill (9s)
Deathly Chill inflict damages every second if chilled
Number of Targets : 5 | Interval 5s | Radius 600 | Combat Only
(Allies Chill do not prevent damages)
II/
Skills that inflict Chill deal additionnal damages
(Ticks are lost, Chill duration do not matter)
III/
Skills that inflict Chill also inflict Burning for the same duration
Two stack if target life is under 50%
IV/
Skills that inflict Chill also inflict 2x Torment (3s)
If target is below 50% life, one more Torment.
The weakness of this trait is that only your chills deal damages.
Only a rework could solve it.I/
Apply to nearby foes Deathly Chill (9s)
Deathly Chill inflict damages every second if chilled
Number of Targets : 5 | Interval 5s | Radius 600 | Combat Only
(Allies Chill do not prevent damages)II/
Skills that inflict Chill deal additionnal damages
(Ticks are lost, Chill duration do not matter)III/
Skills that inflict Chill also inflict Burning for the same duration
Two stack if target life is under 50%IV/
Skills that inflict Chill also inflict 2x Torment (3s)
If target is below 50% life, one more Torment.
maybe, but my argument is that in its current state it should still be considered buged.
It isn’t a bug, it is just how the game handles non stacking conditions, and I doubt seriously they will do anything about it as the burning/poison fixes took years to get deployed.
The problem is going to be in large fight situations (raids) where people are doing tiny chills often, which will shove your chills off causing you to get few to any damage ticks as the game is constantly cycling in new chills.
I guess ask nicely for your raid to not use skills that chill.
It isn’t a bug, it is just how the game handles non stacking conditions, and I doubt seriously they will do anything about it as the burning/poison fixes took years to get deployed.
The problem is going to be in large fight situations (raids) where people are doing tiny chills often, which will shove your chills off causing you to get few to any damage ticks as the game is constantly cycling in new chills.
I guess ask nicely for your raid to not use skills that chill.
Sad, but ok
Or they could have Deathly Chill apply a non-chill debuff that caused the damage for the same duration as the applied chill, but will be removed if chill is ever fully cleansed from the target affected.
Or they could have Deathly Chill apply a non-chill debuff that caused the damage for the same duration as the applied chill, but will be removed if chill is ever fully cleansed from the target affected.
So how does that debuff work though if I reapply a chill or if someone else with the trait applies a chill? It couldn’t stack because something like RS4 into a chill field would do ludicrous damage. I suppose there could be a separate instance of this special debuff for each chill user that refreshers duration? But that is such a fringe case.
My point was only they have show no interest in working out the kinks of condition based problems like this on an individual basis, so don’t expect a reasonable fix. Remember this only effects necromancers so qualifies as low priority.
So how does that debuff work though if I reapply a chill or if someone else with the trait applies a chill? It couldn’t stack because something like RS4 into a chill field would do ludicrous damage. I suppose there could be a separate instance of this special debuff for each chill user that refreshers duration? But that is such a fringe case.
Stacks in duration, just like you’d expect of say old burning. 2 or more Deathly Chill could either have each one with their own instance of it, or treat it again like old burning and have them overwrite each other, but at least someone is doing damage.
My point was only they have show no interest in working out the kinks of condition based problems like this on an individual basis, so don’t expect a reasonable fix. Remember this only effects necromancers so qualifies as low priority.
Oh I know.
Is this how terror works, too?
I’m using deathly chill on my carrion build but now I’m having second thoughts. Haha
How many bleeds can a condi necro put on a target?
My initial desire would be for this trait to put a damage-equivalent number of short-duration bleeds on a target when that target is chilled, so that I can proc Blood Bond more easily as a Reaper, but I’m not sure if that would cause issues with Epidemic by going above the spread limit of 25.
(And the name would have to change, possibly to Cold & Blooded?)
It couldn’t stack because something like RS4 into a chill field would do ludicrous damage.
Have you met other professions’ condi specs? :P
well for small scale i like this trait. it adds up to quite a bit of damage