Dai Va — Necromancer
Dae Va — Elementalist
Does anyone have any insight into why the Deathly Invigoration trait is so weak? I mean, even with full clerics exotics it heals for ~50% of what the elementalist cleansing wave does with no healing power, and they can trait for that to be cast when they dodge in water attunement. Ok, it’s a bad idea to compare skills/traits directly between different professions, but it also heals less than what one tick of Well of Blood does. Why would anyone waste a trait on something like that?
Don’t bother with answers referring to a certain post by Jon Peters. I’m just wondering if anyone actually can conceive a reason for it.
5 second CD is if you spend 2 traits on it, though — one t2 in blood and one t3 in soul reaping. Otherwise it sits at 10sec cd (but will be longer if you want to do something in DS), which is exactly the cooldown of Cleansing Wave on dodge, which heals for ~3k with similar healing power and cures a condition.
However, you’re right in that it shouldn’t be buffed to such amounts — there are many other differences between the ele and the necro that also influences balance. I’d say around 1.5k — 2k sounds reasonable as well.
we are currently at the bottom of the barrel healing wise compared to other classes. we rank some where with rangers and engineers.
even theives leech lif ebetter than us having a signet that make every attack leech 100 health and a trait that has poisons leech somewhere around 200. so basically 300 a hit. combined with the theives multi hit arsenal we are outleeched. aoe healing can be trumped by the guardian and it would seem elementalist. Given the amount of life leeches and the life force mechanic necromancers have been given it would seem that devs feared necro healing would become overpowered thus they gave us something like .00000000000000000000000000001 rations for heal power. After bug fixes let’s hope our healing is reevaluated.
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