Deathly Perception in spvp
5. You’d think with a Deathly Perception build you’d be spending most of your time in DS and your utility slots don’t matter much, but boy are you wrong! Utilities are the thing I changed around the most tonight. My “full spectral jacket” bar didn’t last long, as I found out 2 stunbreakers aren’t worth much if they don’t also grant stability, cause your average stun warrior can just CC you again immediately. So I swapped out walk for well of power, not so much for the measly 1" stability but because its tick can get rid of those immobilises and let you dodge away. This was never as much of a problem for me with a conditionmancer, as when you’re playing conditions, your bleeds keep ticking even wihle you’re stunned, and if you have a bit of LF you can pop into DS and fear them, doing even more damage. That’s the greatest thing about Fear really: it’s not just the ability to save your skin by making an enemy flee just when they have you stunned and they’re about to unload their damage combo on you, it’s also the fact that it lets you do up to 3k Terror damage while you’re stunned. But with a power build, if you’re stunned, you’re not doing any damage. With this in mind, I got rid of Spectral Wall too, cause fear is nice if you have Terror but I felt I needed to go more aggressive. I really miss the boon stripping of Corrupt Boon. Tried swapping in focus for OH dagger but then I didn’t have enough condition cleansing, I tried Chill of Death instead of Axe Training but that affected life blast damage too much, so I decided to double up on wells, and move my last 10 trait points from Curses (I had Weakening Shroud) to Death for Ritual of Protection. Another possibility, which I haven’t tried yet, would be to sweap OH dagger for Focus, and take Shrouded Removal instead. However, like I described above, I don’t really “shroud dance” very much, I just build LF and pop into DS to finish people off, so I’m not sure how much use I’d see from Shrouded Removal.
6. Sigils were an interesting one:
One thing I also tried, but it didn’t work for me: swapping sigil of air for sigil of quickness. My thought was with near-100% crit in DS I’d be sure to proc it, and then burn them down with my massive Life Blast crits. However, even when that did work (a lot of the time it would proc earlier before I had enough life force built up, and then the long cd would mean I didn’t have it at all for the rest of the fight), all it did was let me get in 4 life blasts in the time when I would hagve gotten 3. Very nice and bursty, but not that destructive, and the fact that you can’t control when you get it makes it worthless. I tried Sigil of Blood for a long time, and I have to conclude that when you’re not in DS it’s actually a lot better and more consistent than Sigil of Air. Even though its damage doesn’t scale and it can’t crit,
So, that’s it. I’m still fiddling with the build, might even try mh-dagger instead of axe, though I’m so flimsy I’m a bit scared of getting any closer to the enemy than I already have to. The TL;DR is it didn’t work like I expected it to – there’s neither shroud-dancing, nor staying in DS for a long time; instead you get your enemy low and then use life blast to burst them down. It does great damage, but it isn’t quite as bursty as I would hope a glass cannon berserker build wouild be, since it relies on either axe 2 or a slow 1" autoattack.
Hope this was a little useful to some. Any advice on how I could improve my build, or anything similar anyone else is using, would be warmly welcome!
Dagger 3, Well of Suffering, Swap (any damaging sigil really is ok, but air or hydromancy are best IMO), Pop DS and lifeblast away.
You need to bait your opponent’s outs before the burst chain, but locking them into the well for the duration and critting with every (or nearly every) tick kills stuff dead in a hurry. Non-bunkers will 100-0 before the last tick of the well most times.
You consider running 20/20/0/0/30? Taking both Spectral Attunement and Spectral Mastery makes a much better LF-gen build. Spec Grab, for instance, insta-gens 20% LF on successful connect… Popping both Spec Armor and Spec Walk will give you the LF you need to enter DS from empty.
Also, Focus and Warhorn are infinitely better at LF-gen than Staff, and D/ will keep you permanently topped up.
I run a 10/30/0/0/30 build in WvW focused on Chills with D/D and D/F that tears up in 1v1 and can hold pretty well in 1v2-3…
Seems you all think I should switch from axe to mh dagger, I’ll try it out tonight and let you know how it goes
If you’re running a DS build in any sort of competitive environment, Axe just can’t cut it. The ONE LF-gen skill gets canceled as soon as your target moves out of range, depriving you of both your best out-of-DS damage, and your LF-gen.
So yeah, I’d run D/ and see how it goes.
Yeh, Axe 2 is pretty visual. It can be avoided leaving you very Life Force dry.
With dagger you can ‘Dark Pact’ to Immoblize them so they can’t just step out of wells.
Well of Suffering/Well of Corruption both ‘tick’ direct damage. So you should be able to get 100% crit out of that trait with them!
(Also Signet of Spite, doesn’t do anything while your in DS, But Blood is Power’s might stacks DO!
Also, Close to Death trait & Eagle runes stack)
Edit: (Also swapping to staff before entering DS, will give biggest Life Blasts)
(edited by Bweaty.9187)
Yeh, Axe 2 is pretty visual. It can be avoided leaving you very Life Force dry.
With dagger you can ‘Dark Pact’ to Immoblize them so they can’t just step out of wells.
Well of Suffering/Well of Corruption both ‘tick’ direct damage. So you should be able to get 100% crit out of that trait with them!(Also Signet of Spite, doesn’t do anything while your in DS, But Blood is Power’s might stacks DO!
Also, Close to Death trait & Eagle runes stack)Edit: (Also swapping to staff before entering DS, will give biggest Life Blasts)
I’ve never heard that about the staff before, is that true? I’ve only heard that a trained axe being equipped would increase damage from DS1.
Yeh, Axe 2 is pretty visual. It can be avoided leaving you very Life Force dry.
With dagger you can ‘Dark Pact’ to Immoblize them so they can’t just step out of wells.
Well of Suffering/Well of Corruption both ‘tick’ direct damage. So you should be able to get 100% crit out of that trait with them!(Also Signet of Spite, doesn’t do anything while your in DS, But Blood is Power’s might stacks DO!
Also, Close to Death trait & Eagle runes stack)Edit: (Also swapping to staff before entering DS, will give biggest Life Blasts)
I’ve never heard that about the staff before, is that true? I’ve only heard that a trained axe being equipped would increase damage from DS1.
Your base damage in DS is taken from your mainhand weapon. The reason that traited Axe is good is simply that the percent bonus is applied to DS skills. So it takes the base damage of Axe, then calculates the DS skills damage, then adds 10%.
Untraited, however, Staff wins out by merit of having the highest base damage.
Yeah I’ve done the maths and traited axe is only a hair lower than staff in average damage.
Switched to dagger, WAY harder staying alive. Need more practice.
