Deathly Swarm bugged.

Deathly Swarm bugged.

in Necromancer

Posted by: Monarch.4026

Monarch.4026

Did arah today and some farming runs. When I had more than one condition on me, swarm would only remove one. The other one or two would remain. I had weakness and two stacks of bleeding on me. I cast DS and only weakness was removed.

Deathly Swarm bugged.

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Posted by: gamefreak.5673

gamefreak.5673

This has already been put into the Necromancer bugs compilation. (NB62-NT15-NP7) forum at the top, but yup its annoying. This is a fun class but tons of bugs, like minion ai not working, bleeds not applying right amount, etc.

Deathly Swarm bugged.

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Posted by: Sebyos.4089

Sebyos.4089

Class is so broken it’s pathetic roll something else until they fix or endure the boring style of the conditionmancer without being able to use it’s full potential.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Deathly Swarm bugged.

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Posted by: Munster.3058

Munster.3058

Deathly Swarm’s tooltip is screwy. It does transfers 3 conditions but only if the ability bounces to other targets, otherwise it only transfers 1. Essentially 1 condition per bounce.

So in your case: With Weakness and 2 stacks of bleed, but only 1 target in the range of the attack, Weakness transferred but the bleeds stayed. If there had been 2+ opponents in range Weakness would have gone to the first opponent, the bleed to the second. If you had another condition the 3 condition would have gone to the 3rd bounce.

I don’t know if its an overlook or not, but in grand total Deathly Swarm hit 4 times (if all the bounces hit), but only transfers up to 3 conditions.

Deathly Swarm bugged.

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Posted by: digiowl.9620

digiowl.9620

On the bounce thing, i could have sworn that Focus #4 bounce on target multiple times if there is nothing else in range. Is that perhaps what they also intended for Deadly Swarm to do, given the tooltip? Or are we basically looking at a badly worded tooltip? If the latter, i guess they should insert “up to”…

Deathly Swarm bugged.

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Posted by: Munster.3058

Munster.3058

Focus #4, if in range, bounces between “allies” and the target. I know I use it to stack 9 vulnerability on the target and 9s of Regen in 1v1. The problem is you have to be in range, if you aren’t it hits the first target is doesn’t bounce at all.