Deathshroud Problem
Welcome to the Bugomancers
Yes, its a well known problem, gets worse when someone knocks/forces you out of DS.
Anet said they wanted to look into it, like err 5 months ago :>
Is anyone else having this problem and is there no comment from Anet at all on when this will be fixed? I’m fairly certain this has been plaguing us since early last year except I’m just now really seeing it.
Do I need to video it happening or is it one of those “Fix it when we’re ready” type of bugs?
Everyone has this problem. It’s very well known. Don’t bother with the video, Anet surely knows about it considering it comes up in the forums quite a lot.
They will likely never fix it.
It’s been broken for months.
Arena Net are aware of this.
We are at the bottom of the priority list my friend.
It becomes so very clear after each patch and livestream.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
Fixes are something that happens to other classes.
Strangely, I’ve only been noticing this recently—and I wonder now if it started after I hit 60. Can anyone confirm if this glitch is somehow tied to level or some other factor?
(edited by Bistouri.6038)
Levelling an asura necro – nope. Happens at all levels.
Levelling an asura necro – nope. Happens at all levels.
Ok, so after a few months break I came back and decided to step away from my Condi necro and try a power/chill build. However, testing has come to reveal a very annoying issue that I think has been here for a loooooong time.
When exiting DS, anything pass 5 on the skill bar delays nearly a full 2 seconds before appearing. This is becoming extremely noticeable and really just destroys the thought of getting off those clutch heals after exiting the shroud.
Is anyone else having this problem and is there no comment from Anet at all on when this will be fixed? I’m fairly certain this has been plaguing us since early last year except I’m just now really seeing it.
Do I need to video it happening or is it one of those “Fix it when we’re ready” type of bugs?
Only happens to me personally when I get my life-force beat down past zero. You can avoid it simply by self ending your DS before you get knocked out.
You also don’t get (on-exit) DS skills like deathly invigoration when you get knocked out. So the moral of the story is to make sure you anticipate the end of your DS bar and just end it slightly earlier if you can, and you avoid it most of the time.
Yeah I thought I remembered people talking about this since like last year but I never noticed. How utterly disappointing that it’s still an issue.
Only happens to me personally when I get my life-force beat down past zero. You can avoid it simply by self ending your DS before you get knocked out.
You also don’t get (on-exit) DS skills like deathly invigoration when you get knocked out. So the moral of the story is to make sure you anticipate the end of your DS bar and just end it slightly earlier if you can, and you avoid it most of the time.
Thanks Renn. I think the reason I never noticed before is because I played nothing but Conditionmancer since I picked necro up so I hardly ever got totally forced out of DS. The unfortunate side-effect of playing a power build, though, means having to get up close and personal which means taking more hits.
I’ll have to practice on this work around. Just means I have to compensate more for my own play style.
Happens to me everytime I come out of ds, I believe its because they changed it to a “transformation” ruins fitg for me. Ruins ds flashing builds. Ruins ds based builds. Just be happy you don’t notice your real hp bar getting hit while your in ds as much as I do =(
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I can say that there is still a small delay when manually leaving DS, but being forced out is definitely the culprit behind the really long delay. It seems to force more awareness and planning than already expected of a Necro.
It’s no wonder you don’t see a lot if Necros around these days. Why the hell is Anet hell bent on making this class the hardest to play with the least reward?
Save your dodges for when you get ready to exit.
Exit before it hits zero, as other players are usually just waiting to blow their stun loads all over your face as soon as it drops naturally.
How dare you bring up necro bugs when warriors still need so much polishing! For shame!
It’s been this way for a long time, it will be this way even longer. I guarantee it.
Bugs are the right way to balance necro.