Deathshroud Problem

Deathshroud Problem

in Necromancer

Posted by: Chesire.9043

Chesire.9043

Ok, so after a few months break I came back and decided to step away from my Condi necro and try a power/chill build. However, testing has come to reveal a very annoying issue that I think has been here for a loooooong time.

When exiting DS, anything pass 5 on the skill bar delays nearly a full 2 seconds before appearing. This is becoming extremely noticeable and really just destroys the thought of getting off those clutch heals after exiting the shroud.

Is anyone else having this problem and is there no comment from Anet at all on when this will be fixed? I’m fairly certain this has been plaguing us since early last year except I’m just now really seeing it.

Do I need to video it happening or is it one of those “Fix it when we’re ready” type of bugs?

Deathshroud Problem

in Necromancer

Posted by: Winneh.2064

Winneh.2064

Welcome to the Bugomancers
Yes, its a well known problem, gets worse when someone knocks/forces you out of DS.
Anet said they wanted to look into it, like err 5 months ago :>

Deathshroud Problem

in Necromancer

Posted by: Lord Kuru.3685

Lord Kuru.3685

Is anyone else having this problem and is there no comment from Anet at all on when this will be fixed? I’m fairly certain this has been plaguing us since early last year except I’m just now really seeing it.

Do I need to video it happening or is it one of those “Fix it when we’re ready” type of bugs?

Everyone has this problem. It’s very well known. Don’t bother with the video, Anet surely knows about it considering it comes up in the forums quite a lot.

They will likely never fix it.

Deathshroud Problem

in Necromancer

Posted by: Avigrus.2871

Avigrus.2871

It’s been broken for months.

Arena Net are aware of this.

We are at the bottom of the priority list my friend.

It becomes so very clear after each patch and livestream.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

Deathshroud Problem

in Necromancer

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Fixes are something that happens to other classes.

Mad Skullz | 80 Necro | Piken Square

Deathshroud Problem

in Necromancer

Posted by: Bistouri.6038

Bistouri.6038

Strangely, I’ve only been noticing this recently—and I wonder now if it started after I hit 60. Can anyone confirm if this glitch is somehow tied to level or some other factor?

27" iMac, 3.4 GHz Core i7, 8 GB 1600 MHz DDR3, NVIDIA GeForce GTX 680MX 2048 MB, OS 10.10.1

(edited by Bistouri.6038)

Deathshroud Problem

in Necromancer

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Levelling an asura necro – nope. Happens at all levels.

Mad Skullz | 80 Necro | Piken Square

Deathshroud Problem

in Necromancer

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Levelling an asura necro – nope. Happens at all levels.

Mad Skullz | 80 Necro | Piken Square

Deathshroud Problem

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

Ok, so after a few months break I came back and decided to step away from my Condi necro and try a power/chill build. However, testing has come to reveal a very annoying issue that I think has been here for a loooooong time.

When exiting DS, anything pass 5 on the skill bar delays nearly a full 2 seconds before appearing. This is becoming extremely noticeable and really just destroys the thought of getting off those clutch heals after exiting the shroud.

Is anyone else having this problem and is there no comment from Anet at all on when this will be fixed? I’m fairly certain this has been plaguing us since early last year except I’m just now really seeing it.

Do I need to video it happening or is it one of those “Fix it when we’re ready” type of bugs?

Only happens to me personally when I get my life-force beat down past zero. You can avoid it simply by self ending your DS before you get knocked out.

You also don’t get (on-exit) DS skills like deathly invigoration when you get knocked out. So the moral of the story is to make sure you anticipate the end of your DS bar and just end it slightly earlier if you can, and you avoid it most of the time.

Deathshroud Problem

in Necromancer

Posted by: Chesire.9043

Chesire.9043

Yeah I thought I remembered people talking about this since like last year but I never noticed. How utterly disappointing that it’s still an issue.

Only happens to me personally when I get my life-force beat down past zero. You can avoid it simply by self ending your DS before you get knocked out.

You also don’t get (on-exit) DS skills like deathly invigoration when you get knocked out. So the moral of the story is to make sure you anticipate the end of your DS bar and just end it slightly earlier if you can, and you avoid it most of the time.

Thanks Renn. I think the reason I never noticed before is because I played nothing but Conditionmancer since I picked necro up so I hardly ever got totally forced out of DS. The unfortunate side-effect of playing a power build, though, means having to get up close and personal which means taking more hits.

I’ll have to practice on this work around. Just means I have to compensate more for my own play style.

Deathshroud Problem

in Necromancer

Posted by: NeXeD.3042

NeXeD.3042

Happens to me everytime I come out of ds, I believe its because they changed it to a “transformation” ruins fitg for me. Ruins ds flashing builds. Ruins ds based builds. Just be happy you don’t notice your real hp bar getting hit while your in ds as much as I do =(

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

Deathshroud Problem

in Necromancer

Posted by: Chesire.9043

Chesire.9043

I can say that there is still a small delay when manually leaving DS, but being forced out is definitely the culprit behind the really long delay. It seems to force more awareness and planning than already expected of a Necro.

It’s no wonder you don’t see a lot if Necros around these days. Why the hell is Anet hell bent on making this class the hardest to play with the least reward?

Deathshroud Problem

in Necromancer

Posted by: Apathy.6430

Apathy.6430

Save your dodges for when you get ready to exit.

Exit before it hits zero, as other players are usually just waiting to blow their stun loads all over your face as soon as it drops naturally.

Deathshroud Problem

in Necromancer

Posted by: Druss.6917

Druss.6917

How dare you bring up necro bugs when warriors still need so much polishing! For shame!
It’s been this way for a long time, it will be this way even longer. I guarantee it.

“Come to me and die you stinking whoresons. For I am Druss, and This is Death!”

Deathshroud Problem

in Necromancer

Posted by: Stand The Wall.6987

Stand The Wall.6987

Bugs are the right way to balance necro.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE