This is a totally, completely selfish idea to suit my playstyle, but I’d like to see a trait that increased the duration of non-damaging conditions or maybe even just control conditions. Currently the only methods to increase all of these are…
Condition Duration Runes- Minimal effectiveness as I’m sure it’s watered down to account for bleed/poison/burning.
Investing deeply in Spite, which is otherwise counter intuitive for a tanky/control build.
It would be cool to have a trait in Death or Soul Reaping just to bump up the durations of Fear/Chill/Immobilize/Cripple. Probably not a bad idea even to just rework Master of Terror to provide a ~25% boost to these specific conditions, slap a new name on it and you’d have a trait I’d invest in. Especially considering Master of Terror is just not Worth it just for 50% on fear.
Thoughts or glaring holes in my logic before I shoot it to the suggestion forum?
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