Decrease the pre/post cast times

Decrease the pre/post cast times

in Necromancer

Posted by: Gryph.8237

Gryph.8237

This game is too fast paced to have to deal with the pre/post cast times on our weapon skills. Come on anet, decrease the times it takes for us to chain skills together and get off a skill on our weapons. You are holding us back so much because of this.

Why do we suffer these inane casting times, especially when all we have for defense is two dodges, and getting a skill off when we have to dodge is a pain in the kitten , and makes it more difficult for us than necessary.

Our class is so clunky because of these stupid cast times.

Decrease the pre/post cast times

in Necromancer

Posted by: Darwec.3784

Darwec.3784

I hate the fact that there are pre/post cast times and not just a standard global cool down for all skills and classes.

Decrease the pre/post cast times

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

I do think they need to “standardize” cast times. As in, your standard offensive ability should be 3/4s cast time, defensive abilities should be instant, and then you increase or decrease casts from that standard point for significantly stronger or weaker abilities. For example, elites like the Warrior banner have massive effects, so the cast time is much longer, but something like Locust Swarm doesn’t really do much when you cast it, so it should be lowered. But cast times should generally be relatively low for skills that don’t immediately have a strong effect on the enemy.

And aftercasts should only be used when absolutely necessary, for things that might be instant cast but can’t be cast while stunned (Corrupt Boon).

There is definitely a need for a pass-over of casts on Necromancer.

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Decrease the pre/post cast times

in Necromancer

Posted by: Gryph.8237

Gryph.8237

For example, if you cast staff #2 and then try to cast staff #3, i usually try to dodge before i get 3 off, or do a weapon switch after #3 has started to cast and it does not go off because of the long kitten cast times. So kittenes me off. Also, scepter #2, and dagger 4/5 are so freakin slow. It makes me so kittened off, because all of those skills are already easily dodged.

Decrease the pre/post cast times

in Necromancer

Posted by: Zantmar.5406

Zantmar.5406

dont even get me going on life blasts =.= so disgusting i never get it off

and consume conditions- that stuff is wayyyy too slow many times i had to dodge and end up cancel it

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Decrease the pre/post cast times

in Necromancer

Posted by: rapthorne.7345

rapthorne.7345

come on ANet: Just do ANYTHING AT ALL EVER to our class please.

Resident smug Englishman on the NA servers, just because.