How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
If Necromancers aren’t allowed to have significant access to Vigor, what if they got a trait that passively fought endurance regen on foes? I’m not sure about what the specific mechanics to use, but the basic idea would be something that sapped a foe’s endurance. Maybe each foe loses 10% endurance every time they hit the Necro (1 second ICD per foe), or maybe the Necro gets an aura that passively reduces Endurance regen by 25% to all foes within 600/900 units. The most straightforward method would be to give the Necro another source of Weakness or Vigor removal but that could get difficult to balance.
I dunno, I’m just spitballing here. Thoughts?
You already have the best access to weakness out of all the classes.
http://wiki.guildwars2.com/wiki/Weakness
Endurance regeneration decreased by 50%; 50% of all attacks are glancing blows (50% damage); stacks duration.
But i would be ok with replacing the permanent poison on scepter AA for a 1-2s weakness ^^
Doesnt help us in PvE though. Honestly dont see why we cant have vigor. Its not like it will increase our mobility or make us immortal.
As an addition to my old post and in response to
or maybe the Necro gets an aura that passively reduces Endurance regen by 25% to all foes within 600/900 units.
Weakening Shroud with proper condi duration (http://wiki.guildwars2.com/wiki/Weakening_Shroud) is actually very much what you asked for.
@spoj: I currently don’t have a source but i’m sure ArenaNet stated somewhere that they don’t want the necro to have (easy) access to vigor. Deathshroud and Spectral skills are actually really good for defensive purposes. Other classes, like thieves, mesmers and eles are much squishier than necros and need the dodges to survive.
We already have tons of weakness, I think that is just fine. The only thing I could see is something like an Order/Aura that steals endurance per hit, when they start introducing skills (I demand Orders/Auras anet!).
@spoj, because we aren’t getting boons. we have regen/retal and some other limited boon access, and that is all fitting within our flavor, but otherwise giving us lots of vigor just goes against the idea of the class being a debuffer, instead of just being an emo guardian.
@spoj: I currently don’t have a source but i’m sure ArenaNet stated somewhere that they don’t want the necro to have (easy) access to vigor. Deathshroud and Spectral skills are actually really good for defensive purposes. Other classes, like thieves, mesmers and eles are much squishier than necros and need the dodges to survive.
All classes need to dodge to survive in PvE though. Its a massive oversight on the devs part.
PvE, apart from maybe high level fractals that i don’t even see a reason to do, is very much faceroll on any class…speedruns aren’t required to do anything.
/edit: But i’m okay if they buff necros into oblivion if it’s only for PvE (this excludes WvW obviously).
PvE, apart from maybe high level fractals that i don’t even see a reason to do, is very much faceroll on any class…speedruns aren’t required to do anything.
/edit: But i’m okay if they buff necros into oblivion if it’s only for PvE (this excludes WvW obviously).
CoE at times its impossible to dodge every alpha aoe with a necro unless you have a sigil of energy. The lack of dodges is also a huge disadvantage for lupi aswell. Meleeing lupi with a necro with no vigor and no energy sigils is madness. I really dont think we should be that dependant on sigils, especially as we dont have any form of proper damage avoidance.
Doesnt help us in PvE though.
Yeah, I know. This is essentially a PvP-only solution
Honestly dont see why we cant have vigor. Its not like it will increase our mobility or make us immortal.
Class differentiation, which I respect. The more sharply each profession’s strengths and weaknesses can be distinguished from each other, the better.
We already have tons of weakness, I think that is just fine. The only thing I could see is something like an Order/Aura that steals endurance per hit, when they start introducing skills (I demand Orders/Auras anet!).
Very possibly. I’m not proposing this as a must-have change or anything, I was just thinking about how so many Necros want Vigor and thought something like this might be a decent way to achieve a Necro-style dodging advantage. Making it a new Utility could be pretty sweet, though my bar is already so crowded.
I really dont think we should be that dependant on sigils, especially as we dont have any form of proper damage avoidance.
No class should be dependant on runes/sigils to be viable. Sadly, ArenaNet has no clue about balancing that’s why we (mesmers) got virtually no swiftness and horrible condition removal.
But…i got some way of a solution to your problem: Change Deathshroud #5 to convert lifeforce into endurance. This would also remove torment from the necro and make it easier to defend against condi bursts.
/edit: Of course this should be channeled so you don’t have to waste all life force at once. Kinda like WvW catapults/trebus that shoot farer the longer you press the skill button.
(edited by Iavra.8510)
CoE at times its impossible to dodge every alpha aoe with a necro unless you have a sigil of energy. The lack of dodges is also a huge disadvantage for lupi aswell. Meleeing lupi with a necro with no vigor and no energy sigils is madness. I really dont think we should be that dependant on sigils, especially as we dont have any form of proper damage avoidance.
Eh, Lupi isn’t that bad if you’re on the ball about dodging (I don’t run Sigils of Energy), but I agree that the Necro has a rougher time dealing with him than most professions. You don’t NEED Sigils of Energy, but they would probably make him much easier.
CoE at times its impossible to dodge every alpha aoe with a necro unless you have a sigil of energy. The lack of dodges is also a huge disadvantage for lupi aswell. Meleeing lupi with a necro with no vigor and no energy sigils is madness. I really dont think we should be that dependant on sigils, especially as we dont have any form of proper damage avoidance.
Eh, Lupi isn’t that bad if you’re on the ball about dodging (I don’t run Sigils of Energy), but I agree that the Necro has a rougher time dealing with him than most professions. You don’t NEED Sigils of Energy, but they would probably make him much easier.
I havent actually tried meleeing lupi in phase 1 with necro. That was what i was basing my need for sigils on. Dodging the grubs and the kicks could be a problem. Also phase 3. Having limited dodges could be a problem when you have to double dodge out of the aoe life drain or the single target life drain and then dodge the projectile aoe. Phase 2 is easy, i know that (dark path dodge).
well, fractals teached me how & to dodge, im 45+ on my thief. and in lupi on my guard i dodge nonstop having vigor all the time, my necro is lv kitten… but i just cant imagine HOW ill be able to hand lupi in the fight without having nothing there dying for getting LF (of couse lf when a mate dies but… -.- im not that emo), Can DS aborb the damage of the green buble that doesnt let you dodge over it?
well, fractals teached me how & to dodge, im 45+ on my thief. and in lupi on my guard i dodge nonstop having vigor all the time, my necro is lv kitten… but i just cant imagine HOW ill be able to hand lupi in the fight without having nothing there dying for getting LF (of couse lf when a mate dies but… -.- im not that emo), Can DS aborb the damage of the green buble that doesnt let you dodge over it?
The dome use to drain your lifeforce really fast and kill you. So fast that you were lucky if you could cast a dark path to teleport out. It might be a bit easier to tank the damage in DS now though.
I havent actually tried meleeing lupi in phase 1 with necro. That was what i was basing my need for sigils on.
Right, I forgot, you’re that poster with a fetish for melee. Yeah, I don’t do that.
I havent actually tried meleeing lupi in phase 1 with necro. That was what i was basing my need for sigils on.
Right, I forgot, you’re that poster with a fetish for melee. Yeah, I don’t do that.
I just find ranging really boring.
Siphoning could be for both health and endurance, that would be cool.
Ive said it a hundred times on these forums the way to give necros surviveability is to significantly buff our life stealing traits already available to us.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Slight-balance-changes-Better-Necromancer/first#post2329640 “Price of Failure” minor trait.
I’ll share more changes in nearest future.
Almost a year we suggested hundred of ideas and Anet didn’t pay attention to none of them, in fact the did the contrary,
So my advice is stop wasting your time, Anet just pay attention to the top Spvp players, because the E@sport is meant to be played like that,
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