(edited by Bhawb.7408)
Deleted (Disregard)
Dagger is fine as it is.
Axe needs a buff to damage, and maybe a small cleave or range increase. The new axe trait needs to be reverted back to the old one. Axe could also use a whirl finisher on skill 2 and blast on skill 3.
[qT] Necro main.
Tldr: Dagger is solid where it’s at (especially with new trait; even though the conditional CD reduction is stupid and not necessary). Axe (after base nerf AND trait nerf) is worthless beyond belief. :/
For realz…who is in charge of deciding what would be “more dynamic/active gameplay” with these changes? They completely missed the mark whoever it was… :/
(edited by Tman.6349)