Dev request: Mark of Evasion

Dev request: Mark of Evasion

in Necromancer

Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

hi devs,

Problem/Issue

Any player that takes the Blood Magic trait line will now have Mark of Evasion putting them into combat when dodging mob attacks (while running to get somewhere else). It may seem minor but it will get really, really annoying and the whining will become incessant.

Solution

Can you please ensure this trait only place a Mark of Blood when we’re in combat?

Final comments

I tried to think of the easiest way to fix this without shifting traits around and I think the ‘in combat’ fix is probably going to be the easiest to code and test.

This trait is going to drive WvW and PvE players absolutely insane if it isn’t fixed.

Thank you

Dev request: Mark of Evasion

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Can we only do it outside of sPVP? :P I like it for marking where thieves are moving. It’s a very useful tell.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Dev request: Mark of Evasion

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

Maybe you could Consume Conditions so you can put yourself in combat and drop one? ;-D

Dev request: Mark of Evasion

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Posted by: akaCryptic.2389

akaCryptic.2389

Also i think the 8 seconds internal cooldown is total B.S, if I dodge twice in a row I’m a dead man. And its not like necros get any vigor so we do not have the luxury to dodge more than once in 8 seconds…

Dev request: Mark of Evasion

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Posted by: Ocosh.5843

Ocosh.5843

I would assume that it would already work this way. Most of the dodge traits I know (Evasive Powder Keg, Deceptive Evasion, Reckless Dodge, etc.) only activate while in combat.

Guess we can’t assume too much, but there is fairly heavy precedent.

Dev request: Mark of Evasion

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Posted by: dood.7526

dood.7526

Maybe you could Consume Conditions so you can put yourself in combat and drop one? ;-D

And then do another transfer to get rid of the vulnerability keeping you in combat!

#necromobility

Dev request: Mark of Evasion

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Posted by: Sadrien.3470

Sadrien.3470

Maybe you could Consume Conditions so you can put yourself in combat and drop one? ;-D

And then do another transfer to get rid of the vulnerability keeping you in combat!

#necromobility

Yes, transfer it to the mob you just had to agro because you hit dodge after using your heal out of combat.

Have fun. Be Alive. K Thnx Bye.

Dev request: Mark of Evasion

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Also why does it have an icd. Its not like we have a billion dodges

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Dev request: Mark of Evasion

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Posted by: flow.6043

flow.6043

Solution

Can you please ensure this trait only place a Mark of Blood when we’re in combat?

I completely support this notion.
But I think this trait will be changed to ooc-only anyway.

Just to clarify, there are on-dodge traits on other classes as well. The warriors’ Reckless Dodge, the engi’s Evasive Powder Keg and the mesmers Deceptive Evasion only trigger in combat already.
The only dodge trait that triggers a damaging skill even out of combat is the thief’s Uncatchable (Caltrops). But if there is one class that can avoid getting into combat by leaps, teleports or even stealth, it’s the thief.

Basically, for all other on-dodge traits there are already mechanics in place to avoid forcing a player into combat, except the current Mark of Evasion of course. And not only do necros have the worst mobility, but the new standard 240 mark size would make this trait even weirder if it triggered ooc.
So yeah, I’m pretty sure Mark of Evasion will be made to only work in combat anyway, but since we couldn’t see any explanations about our traits on stream it should definitely be mentioned here on the forum, just in case.

Dev request: Mark of Evasion

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Posted by: Lumin Arius.6952

Lumin Arius.6952

Maybe you could Consume Conditions so you can put yourself in combat and drop one? ;-D

Sir, I like where your head is at.

Dev request: Mark of Evasion

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Posted by: Sagat.3285

Sagat.3285

Also why does it have an icd. Its not like we have a billion dodges

Necro bleed stacking too strong -Devs-

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Dev request: Mark of Evasion

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

The only dodge trait that triggers a damaging skill even out of combat is the thief’s Uncatchable (Caltrops). But if there is one class that can avoid getting into combat by leaps, teleports or even stealth, it’s the thief.

Oh that is interesting, I used to main thief and tried caltrops out and hated it in WvW. I assumed that all other on dodge traits would trigger OOC. It’s good to know it probably won’t trigger unless I’m in combat.

Dev request: Mark of Evasion

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Posted by: Malchior.1928

Malchior.1928

Maybe you could Consume Conditions so you can put yourself in combat and drop one? ;-D

Better solution, activate Plague, bleed yourself every second, don’t press 2, instead, dodge roll into stealthed thief,

and let the bleeding from all eyes due to the horrid marking of HoT COMMENCE.

[QQ] A Quaggan in Arah

Dev request: Mark of Evasion

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Posted by: nekretaal.6485

nekretaal.6485

The existing blood magic minor trait causes your mining/logging/gathering skills to fail and give you “ruined log.” if you get hit.

The new trait is an improvement over that.

Anyways, last week we were complaining. “my regeneration from blood magic minor traits doesn’t do anything if I activate my profession mechanic.”

I think anet is trying to, ahem, dodge that issue.

#24 leaderboard rank North America.